OHM Crew Dragon for Orbiter2016

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
I did some attempts at launching the Dragon capsule from the Moon, and I think it's powerful enough for a very low orbit (~20km).
But needs very good ascent guidance (can't be hand guided ;) )

Has anyone tried something like that?
Ha! Great idea. Must give it a go.

On the subject of Dragon-IDA-PMA orientation, I find that having anything other than principal X,Y,Z axes for the Dragon docking port dir/rot makes using the DockingMFD very difficult.

So the Dragon docking port will have to stay as it is, I'm afraid.

It will be a matter of editing the docking ports on IDA and ISS.
(As Donamy previously noted)

Sorry pappy2 :-(

Cheers,
BrianJ
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,924
Reaction score
232
Points
138
Location
Cape
I believe the IDA docking port was set, the way it is, so a Soyuz could dock straight. Which will never happen.
 

Astrozeke

New member
Joined
Apr 16, 2008
Messages
18
Reaction score
0
Points
1
Did a quick test orbit with her this evening. I love the way she flies. I'm looking forward to spending a lot more time on it over the weekend. Tremendous job, you all! :)
 

pappy2

Active member
Joined
May 3, 2012
Messages
398
Reaction score
36
Points
43
Ha! Great idea. Must give it a go.

On the subject of Dragon-IDA-PMA orientation, I find that having anything other than principal X,Y,Z axes for the Dragon docking port dir/rot makes using the DockingMFD very difficult.

So the Dragon docking port will have to stay as it is, I'm afraid.

It will be a matter of editing the docking ports on IDA and ISS.
(As Donamy previously noted)

Sorry pappy2 :-(

Cheers,
BrianJ

It's not a big deal Brian, :thumbup:

may be someday "dave1705" will update its addon with IDA 2 and 3
and that it will take into account your Addon "Crew Dragon for Orbiter2016"

See you soon
friendly
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
Did a quick test orbit with her this evening. I love the way she flies. I'm looking forward to spending a lot more time on it over the weekend. Tremendous job, you all! :)
Thanks!


One more update soon to fix the glass-cockpit-viewpoint bug.
Cheers,
Brian
 

pappy2

Active member
Joined
May 3, 2012
Messages
398
Reaction score
36
Points
43
Hello Brian,
are you aware of the modification of SpaceX's "GO SEARCHER" ship that will be used to recover Crew Dragon ? :hmm:
https://forum.nasaspaceflight.com/index.php?topic=45946.20









It has two small and a huge radome, the rear crane is reinforced, and a helipad to bring the astronauts back to Earth is under construction !!!!
http://orbiter.dansteph.com/forum/index.php?topic=14252.msg215564#msg215564

You will have to update your Addon ... :thumbup:
I hope you do not have too much work right now!
Thank you in advance.

EDIT 08 oct 2018
Hello David,

It is a helipad that has been added to the deck of "GO SEARCHER".




[ame="https://twitter.com/WeReportSpace/status/1049447055914164225"]We Report Space on Twitter: "Check out SpaceX's east coast fleet in Port Canaveral. Looks like some work taking place on the drone ship, and Go Searcher has a newly painted helipad. Helicopter tour with @FloridaAirTours, photo credit: Jared Haworth / We Report Space… https://t.co/qBKDR1AsWz"[/ame]
 
Last edited:

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
Thanks pappy2 - I enjoy a bit of ship building :)
Is there any info regarding type of ship / specifications?

Anyway, for now....
Update v.181002 on OH:

Fixed "Glass-cockpit viewpoint" bug.

Cheers,
Brian
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,924
Reaction score
232
Points
138
Location
Cape
@pappy2

try this to the IDA.cfg

; === Docking ports ===
BEGIN_DOCKLIST
0 0.05 0.32 0 0 1 0 1 0 ;CCVehicle
0 0 -0.38 0 0 -1 0 -1 0 ;PMA
END_DOCKLIST
 

francisdrake

Addon Developer
Addon Developer
Joined
Mar 23, 2008
Messages
1,097
Reaction score
931
Points
128
Website
francisdrakex.deviantart.com
Just took the updated Dragon for a relaxing flight. Very nice, all functioning well, excellent meshes, a realistic flight impression.

One minor quibble:
On a German keyboard, the [Y] and [Z] key are interchanged.
Here the Orbiter keys for zoom in/out are [Y] and [X].

This unfortunately intercepts the [Y] Auto Deorbit Burn key.
The workaround is to go to the virtual cockpit and click the 'auto deorbit' button.
I guess that's ok. :)
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
Just took the updated Dragon for a relaxing flight. Very nice, all functioning well, excellent meshes, a realistic flight impression.

One minor quibble:
On a German keyboard, the [Y] and [Z] key are interchanged.
Here the Orbiter keys for zoom in/out are [Y] and [X].

This unfortunately intercepts the [Y] Auto Deorbit Burn key.
The workaround is to go to the virtual cockpit and click the 'auto deorbit' button.
I guess that's ok. :)
Thanks for the feedback. Keyboard incompatibility noted, I could make it Ctrl-Y or something :)
 

francisdrake

Addon Developer
Addon Developer
Joined
Mar 23, 2008
Messages
1,097
Reaction score
931
Points
128
Website
francisdrakex.deviantart.com
I could make it Ctrl-Y or something

Unfortunately the Ctrl-Y is used for 10° zoom steps, and Shift- commands are used for MFDs. Maybe it could be Alt-Y. I would leave the Y as the normal key and just add the Alt-Y executing the same command, mention it in the documentation.
 

pappy2

Active member
Joined
May 3, 2012
Messages
398
Reaction score
36
Points
43
Thanks pappy2 - I enjoy a bit of ship building :)
Is there any info regarding type of ship / specifications?

Cheers,
Brian

Brian :tiphat: :tiphat:



https://www.marinetraffic.com/en/ai...mmsi:366584000/imo:9591648/vessel:GO_SEARCHER

---------- Post added 10-10-18 at 07:19 PM ---------- Previous post was 10-09-18 at 08:04 PM ----------

@pappy2

try this to the IDA.cfg

; === Docking ports ===
BEGIN_DOCKLIST
0 0.05 0.32 0 0 1 0 1 0 ;CCVehicle
0 0 -0.38 0 0 -1 0 -1 0 ;PMA
END_DOCKLIST


Good evening "Don"
Your modification solution is very good::thumbup: :thumbup:
Crew Dragon is in the right position the nose cone well above the PMA.













By cons sorry "Brian" but the lazer is no longer in the target of IDA. :facepalm: :facepalm:
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
I know :lol:
The laser/lidar is just a bit of fun really.
I didn't think the original alignment (between the two IDA targets) was satisfactory, anyway. I'm open to a better suggestion :)
But it's easy to move the lidar, so if anyone has a preference one way or the other, let me know.

P.S. Thanks for the Go Searcher infos!

Cheers,
BrianJ
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,924
Reaction score
232
Points
138
Location
Cape
If there was a straight on view from an outside camera, it would give a 3D view of the target to line up on like the real one.
 

pappy2

Active member
Joined
May 3, 2012
Messages
398
Reaction score
36
Points
43
I know :lol:
The laser/lidar is just a bit of fun really.
I didn't think the original alignment (between the two IDA targets) was satisfactory, anyway. I'm open to a better suggestion :)
But it's easy to move the lidar, so if anyone has a preference one way or the other, let me know.

P.S. Thanks for the Go Searcher infos!

Cheers,
BrianJ

If there was a straight on view from an outside camera, it would give a 3D view of the target to line up on like the real one.

Good evening Brian

I think the target area of the lazer should be here
in yellow



 
Last edited:

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,924
Reaction score
232
Points
138
Location
Cape
As Brian said, the laser is fictitious. Docking MFD works better. Or you can look out the hatch. Like I said, an outside camera view, (like the one I put on the Shenzou 9) would be great.
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
Like I said, an outside camera view, (like the one I put on the Shenzou 9) would be great.
Hi Don,
not quite sure what you mean - an external camera viewpoint where the docking camera should be? In line with the IDA targets (where the lidar is)?
Shouldn't be a problem.
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,924
Reaction score
232
Points
138
Location
Cape
If you could add another camera to N key fray.

Docking Camera = 0.807 0.392 3.017

Might work
 

BrianJ

Addon Developer
Addon Developer
Joined
Apr 19, 2008
Messages
1,679
Reaction score
902
Points
128
Location
Code 347
Hi Don,
great, that lines up nicely with the "lower-right" target on IDA, so I've added that as an extra "Docking Cam" viewpoint, along with a viewpoint on the centre-line(for folks who don't use IDA). Tried to make a simple "Soyuz" type display overlay for it.

Only slight snag is the IDA disappears when you get right up close (mesh "clipping").

The Lidar now lines up with the "upper-left" IDA target.

Note: This assumes you use Donamy's parameters for IDA docking ports, above.

Docking Cam view....
d2da2.jpg

Docked to IDA...
d2da1.jpg

Also, I have changed the Auto- De-Orbit button from Y to U, for keyboard compatibility.

And re-instated the Size parameter increase when chutes deployed (otherwise you don't get any shadow on the ground till almost landed).

Any further suggestions? (before I do another update on OH).

Thanks,
BrianJ
 
Last edited:
Top