OHM Crew Dragon for Orbiter2016

I did some attempts at launching the Dragon capsule from the Moon, and I think it's powerful enough for a very low orbit (~20km).
But needs very good ascent guidance (can't be hand guided ;) )

Has anyone tried something like that?
Ha! Great idea. Must give it a go.

On the subject of Dragon-IDA-PMA orientation, I find that having anything other than principal X,Y,Z axes for the Dragon docking port dir/rot makes using the DockingMFD very difficult.

So the Dragon docking port will have to stay as it is, I'm afraid.

It will be a matter of editing the docking ports on IDA and ISS.
(As Donamy previously noted)

Sorry pappy2 :-(

Cheers,
BrianJ
 
I believe the IDA docking port was set, the way it is, so a Soyuz could dock straight. Which will never happen.
 
Did a quick test orbit with her this evening. I love the way she flies. I'm looking forward to spending a lot more time on it over the weekend. Tremendous job, you all! :)
 
Ha! Great idea. Must give it a go.

On the subject of Dragon-IDA-PMA orientation, I find that having anything other than principal X,Y,Z axes for the Dragon docking port dir/rot makes using the DockingMFD very difficult.

So the Dragon docking port will have to stay as it is, I'm afraid.

It will be a matter of editing the docking ports on IDA and ISS.
(As Donamy previously noted)

Sorry pappy2 :-(

Cheers,
BrianJ

It's not a big deal Brian, :thumbup:

may be someday "dave1705" will update its addon with IDA 2 and 3
and that it will take into account your Addon "Crew Dragon for Orbiter2016"

See you soon
friendly
 
Did a quick test orbit with her this evening. I love the way she flies. I'm looking forward to spending a lot more time on it over the weekend. Tremendous job, you all! :)
Thanks!


One more update soon to fix the glass-cockpit-viewpoint bug.
Cheers,
Brian
 
Hello Brian,
are you aware of the modification of SpaceX's "GO SEARCHER" ship that will be used to recover Crew Dragon ? :hmm:
https://forum.nasaspaceflight.com/index.php?topic=45946.20









It has two small and a huge radome, the rear crane is reinforced, and a helipad to bring the astronauts back to Earth is under construction !!!!
http://orbiter.dansteph.com/forum/index.php?topic=14252.msg215564#msg215564

You will have to update your Addon ... :thumbup:
I hope you do not have too much work right now!
Thank you in advance.

EDIT 08 oct 2018
Hello David,

It is a helipad that has been added to the deck of "GO SEARCHER".




[ame="https://twitter.com/WeReportSpace/status/1049447055914164225"]We Report Space on Twitter: "Check out SpaceX's east coast fleet in Port Canaveral. Looks like some work taking place on the drone ship, and Go Searcher has a newly painted helipad. Helicopter tour with @FloridaAirTours, photo credit: Jared Haworth / We Report Space… https://t.co/qBKDR1AsWz"[/ame]
 
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Thanks pappy2 - I enjoy a bit of ship building :-)
Is there any info regarding type of ship / specifications?

Anyway, for now....
Update v.181002 on OH:

Fixed "Glass-cockpit viewpoint" bug.

Cheers,
Brian
 
@pappy2

try this to the IDA.cfg

; === Docking ports ===
BEGIN_DOCKLIST
0 0.05 0.32 0 0 1 0 1 0 ;CCVehicle
0 0 -0.38 0 0 -1 0 -1 0 ;PMA
END_DOCKLIST
 
Just took the updated Dragon for a relaxing flight. Very nice, all functioning well, excellent meshes, a realistic flight impression.

One minor quibble:
On a German keyboard, the [Y] and [Z] key are interchanged.
Here the Orbiter keys for zoom in/out are [Y] and [X].

This unfortunately intercepts the [Y] Auto Deorbit Burn key.
The workaround is to go to the virtual cockpit and click the 'auto deorbit' button.
I guess that's ok. :)
 
Just took the updated Dragon for a relaxing flight. Very nice, all functioning well, excellent meshes, a realistic flight impression.

One minor quibble:
On a German keyboard, the [Y] and [Z] key are interchanged.
Here the Orbiter keys for zoom in/out are [Y] and [X].

This unfortunately intercepts the [Y] Auto Deorbit Burn key.
The workaround is to go to the virtual cockpit and click the 'auto deorbit' button.
I guess that's ok. :)
Thanks for the feedback. Keyboard incompatibility noted, I could make it Ctrl-Y or something :-)
 
I could make it Ctrl-Y or something

Unfortunately the Ctrl-Y is used for 10° zoom steps, and Shift- commands are used for MFDs. Maybe it could be Alt-Y. I would leave the Y as the normal key and just add the Alt-Y executing the same command, mention it in the documentation.
 
Thanks pappy2 - I enjoy a bit of ship building :-)
Is there any info regarding type of ship / specifications?

Cheers,
Brian

Brian :tiphat: :tiphat:



https://www.marinetraffic.com/en/ai...mmsi:366584000/imo:9591648/vessel:GO_SEARCHER

---------- Post added 10-10-18 at 07:19 PM ---------- Previous post was 10-09-18 at 08:04 PM ----------

@pappy2

try this to the IDA.cfg

; === Docking ports ===
BEGIN_DOCKLIST
0 0.05 0.32 0 0 1 0 1 0 ;CCVehicle
0 0 -0.38 0 0 -1 0 -1 0 ;PMA
END_DOCKLIST


Good evening "Don"
Your modification solution is very good::thumbup: :thumbup:
Crew Dragon is in the right position the nose cone well above the PMA.













By cons sorry "Brian" but the lazer is no longer in the target of IDA. :facepalm: :facepalm:
 
I know :lol:
The laser/lidar is just a bit of fun really.
I didn't think the original alignment (between the two IDA targets) was satisfactory, anyway. I'm open to a better suggestion :-)
But it's easy to move the lidar, so if anyone has a preference one way or the other, let me know.

P.S. Thanks for the Go Searcher infos!

Cheers,
BrianJ
 
If there was a straight on view from an outside camera, it would give a 3D view of the target to line up on like the real one.
 
I know :lol:
The laser/lidar is just a bit of fun really.
I didn't think the original alignment (between the two IDA targets) was satisfactory, anyway. I'm open to a better suggestion :-)
But it's easy to move the lidar, so if anyone has a preference one way or the other, let me know.

P.S. Thanks for the Go Searcher infos!

Cheers,
BrianJ

If there was a straight on view from an outside camera, it would give a 3D view of the target to line up on like the real one.

Good evening Brian

I think the target area of the lazer should be here
in yellow



 
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As Brian said, the laser is fictitious. Docking MFD works better. Or you can look out the hatch. Like I said, an outside camera view, (like the one I put on the Shenzou 9) would be great.
 
Like I said, an outside camera view, (like the one I put on the Shenzou 9) would be great.
Hi Don,
not quite sure what you mean - an external camera viewpoint where the docking camera should be? In line with the IDA targets (where the lidar is)?
Shouldn't be a problem.
 
If you could add another camera to N key fray.

Docking Camera = 0.807 0.392 3.017

Might work
 
Hi Don,
great, that lines up nicely with the "lower-right" target on IDA, so I've added that as an extra "Docking Cam" viewpoint, along with a viewpoint on the centre-line(for folks who don't use IDA). Tried to make a simple "Soyuz" type display overlay for it.

Only slight snag is the IDA disappears when you get right up close (mesh "clipping").

The Lidar now lines up with the "upper-left" IDA target.

Note: This assumes you use Donamy's parameters for IDA docking ports, above.

Docking Cam view....
d2da2.jpg

Docked to IDA...
d2da1.jpg

Also, I have changed the Auto- De-Orbit button from Y to U, for keyboard compatibility.

And re-instated the Size parameter increase when chutes deployed (otherwise you don't get any shadow on the ground till almost landed).

Any further suggestions? (before I do another update on OH).

Thanks,
BrianJ
 
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