# OHMCrew Dragon for Orbiter2016

#### OrbitHangar

Author: brianj

The SpaceX “Crew Dragon” spacecraft, splashdown RecoveryVessel, SLC40 Abort Test Pad.

Features inc. optional Auto-deorbit and Auto-reentry guidance and Chute deployment; Payload attachment in-sim or by scenario file; Virtual cockpit with cam-shake effect; Crew number set from .cfg file; etc.

Scenarios in “Crew Dragon for Orbiter2016” folder.

Installation and operation notes in Doc/Crew Dragon for Orbiter2016 folder.

REQUIREMENTS
Launch scenarios require:

"Falcon9 for Orbiter2016"
https://www.orbithangar.com/searchid.php?ID=7091

"Falcon Heavy for Orbiter2016"
https://www.orbithangar.com/searchid.php?ID=7139

Original spacecraft and pad meshes by Donamy, interiors and programming by BrianJ.

#### Interceptor

##### Active member
Awesome Brian,and Donamy,I can't wait to try it out tonight,Thank you.

#### Kyle

##### Armchair Astronaut
Just in time for the big crew announcement on Friday. Thanks, Brian!

#### Pioneer

##### Member

Beautiful! Thank you VERY much Brian!

#### barrygolden

##### Member
Again Brian you and Domany make a hit. You might add the port and starboard red and green lights. But so far looks super. You Might add the helium vent pipe to the second stage and have it vent after meco. It really looks super.

Might be time to do an updated ISS. 2016 could use it.
Super job !!!

#### BrianJ

Hey folks, thanks for the kind words.
This is kind of an initial "beta" version.

Still quite a few things to work on or think about - electrical/life support systems simulation; better interior meshes; proper windows; etc.

You might add the port and starboard red and green lights.
Hi Barry, glad you like it. Where do the port/starboard lights go?

Cheers,
Brian

#### Donamy

Donator
Beta Tester
Might be time to do an updated ISS. 2016 could use it.
Super job !!!

The ISS A-Z pretty much works for Orbiter 2016. Although, some of the parts that use a .dll, which were coded by others, you can't use interior view, or it crashes. Unfortunately, people have moved on so they can't be upgraded. :embarrassed:

---------- Post added at 02:28 PM ---------- Previous post was at 02:25 PM ----------

Hey folks, thanks for the kind words.
This is kind of an initial "beta" version.

Still quite a few things to work on or think about - electrical/life support systems simulation; better interior meshes; proper windows; etc.

Cheers,
Brian

Would love to see some new real cockpit shots from SpaceX. (hint Barry)

#### IronRain

##### The One and Only (AFAIK)
Moderator
Donator
Thanks Brain and Donamy!

#### perseus

Fantastic, good job

#### 4throck

##### Enthusiast !
Good add-on, enjoyed the automated reentry very much!

#### Kyle

##### Armchair Astronaut
Again Brian you and Domany make a hit. You might add the port and starboard red and green lights. But so far looks super. You Might add the helium vent pipe to the second stage and have it vent after meco. It really looks super.

Might be time to do an updated ISS. 2016 could use it.
Super job !!!
FWIW, I released a scenario package a few weeks ago that brings the ISS pretty close to its current config as of July, 2018.

#### spacman

##### New member
IDA

To Brian J.

Would you be able to make the crewed dragon dock with IDA. Right now it can"t. Great job by you and Donamy.

#### francisdrake

I came back from vacation today, watched NASA's announcement on the commercial crew program and found the crewed Dragon has just been released. Wow! Both the visuals and the implemented features are amazing! Thank you, Brian and Donamy!

Just one small wish: I am not used to flying 'blind' from inside the cockpit. Would there be a chance either to
- have the viewpoint of the glass cockpit in front of the vessel, to look around, or
- do not render the cockpit mesh in glass cockpit view, or
- add to the [N] toggle views a viewpoint just outside the capsule?

#### BrianJ

Hi,

Would you be able to make the crewed dragon dock with IDA. Right now it can"t.

Just one small wish: I am not used to flying 'blind' from inside the cockpit. Would there be a chance either to
- have the viewpoint of the glass cockpit in front of the vessel, to look around, or
- do not render the cockpit mesh in glass cockpit view, or
- add to the [N] toggle views a viewpoint just outside the capsule?
Of course Any preference between any of those three options?

So, quite a few updates to make: add a plethora of acquisition lights(might need a button for them too), change main chute deployment (jettison bottom storage cover, change chute attachment point for heads up splashdown), external viewpoint for glass cockpit mode, transparent external windows(requires changing all mesh loading order,aargh) , alternate docking configuration for "IDA"(?), rotate Dragon 90deg on Falcon9 for crew access from Service Tower on LC-39A(?)

Plenty to keep me going, then...

Cheers,
BrianJ

#### spacman

##### New member
I was just saying it will not dock with Ida that is on Donamys a-z. Thanks for the great work

#### pappy2

##### Member
Hello everyone,
Thank you guys :thumbup:

---------- Post added at 09:35 PM ---------- Previous post was at 08:58 PM ----------

FWIW, I released a scenario package a few weeks ago that brings the ISS pretty close to its current config as of July, 2018.
I too
pulled out a mission pack

https://www.orbithangar.com/search_quick.php?text=pappy2&submit.x=0&submit.y=0

There are all the explanations and the Addon to have an updated ISS for 2017
Thomas PESQUET Expédition 50/51

Sincerely

#### BrianJ

I was just saying it will not dock with Ida that is on Donamys a-z.
Right, think I'm with you

If it is this one(thanks pappy2!), then it should work ok. I just gave it a try with IDA docked to my regular ISS and the Crew Dragon. IDA docking port is not the same rotation as the ISS docking port though, so Dragon must be rotated accordingly.

Cheers,
BrianJ

#### Donamy

Donator
Beta Tester
No, the IDA's docking port for Dragon needs to be changed in the vessels folder. Not the Dragon's docking rotation. I believe the IDA was originally used for docking the Soyuz, by the author.

#### francisdrake

On the view outside:
Of course Any preference between any of those three options?
Thanks for considering this!

Hmm, good question.
For the ease of implementation, I'd simple render the meshes only in external and VC cockpit mode, leaving the glass cockpit view clear of meshes.
Code:
SetMeshVisibilityMode (AddMesh (your_Mesh, &your_ofs), MESHVIS_EXTERNAL | MESHVIS_VC);
This is simple and the user can easily switch back and forth with the [F8] key.

In addition an extra viewpoint for the [N] toggle would be cool, e.g. a 'docking port cam' looking forward, or located sideways just outside the hatch to look around.

#### pappy2

##### Member
Hello Brian and Donamy,

Thank you for your super Addon, here are some pictures of the landing of the capsule !!

But concerning the recovery of the DRAGON crew, do not you think that it is rather the US NAVY with a special boat and helicopters, as for Apollo?

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