Orbiter beta texture issues

fort

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Now we would need to be able to lit the surface base buildings based on surface illumination beneath them.

It is doable without too much difficulty on small surfaces without that. It would still be interesting to find solutions that can be applied to large areas at once - can be all the map - while maintaining a good appearance of realism. Maybe not at Orbiter's level 19 but 15 or 16. While restoring night lights seen from far as they existed ( Jim Williams addon for example) in the 2005 version .
 

Jumper_001

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I downloaded all of the massive multi-GB texture packs (120GB unzipped!) I am having issues with a "shimmering" type texture corruption on any textures >L9.

I uploaded some .pngs tohttp://imgur.com/a/RAbQe, with all the "Planetary effects" turned off to just show the texture with no atmosphere. It's not apparent in the stills, but the corruption moves with time which makes it very distracting. The L9 textures end up being "better"....

Windows 7 64bit, AMD R9 270X. I tried all different combinations of the "Extra" settings for mipmaps and ansitropic filtering, with no impact on the issue.
 

BigJimW

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Hey Martin! It's been awhile hasn't it? I got from what I can tell is the latest version of Orbiter, but for some reason, the level 14 textures are just not working. Any ideas?

- Jim
 

fort

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Hey Martin! It's been awhile hasn't it? I got from what I can tell is the latest version of Orbiter, but for some reason, the level 14 textures are just not working. Any ideas?

- Jim
Hello BigJimW,

If your question concern the entire Earth, as far i know, the highest level for high textures is 13 everywhere but 19 on canaveral and Florida, and 16 for EarthHi_05_28, EarthHi_11_05, EarthHi_10_06, EarthHi_12_21.

good day.
 
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martins

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Hey Martin! It's been awhile hasn't it? I got from what I can tell is the latest version of Orbiter, but for some reason, the level 14 textures are just not working. Any ideas?

- Jim

Hi Big Jim - this is indeed a blast from the past! I'm not entirely sure if your question refers to the current release version (2010) or beta (2015), but either way, can you say what exactly the problem is? Does the high resolution content just not show up? What are you comparing it against? What texture files did you install?
 

jarmonik

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I am not sure if this has been reported before. But the night lights textures seems to have a dark blue residue of some kind in them and it doesn't look too good. In a residue, value of the blue channel can be as high as 32 where as the red channel remains zero. So far, almost every texture seems to have it.
 

TCR_500

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I can confirm for some spots on Earth. Run the Delta-Glider "Docked at ISS" scenario and wait until the sun goes down. There will be a "bright" blue "feature" on an otherwise "featureless" area.
 

fort

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I can confirm for some spots on Earth. Run the Delta-Glider "Docked at ISS" scenario and wait until the sun goes down. There will be a "bright" blue "feature" on an otherwise "featureless" area.

Could you post here the scenario at the moment of the bright blue feature ?
 

TCR_500

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Sure thing. Go into external view and move the camera so that the bottom side is fully in view from the right side and back of the Delta-Glider. It should then be NEAR that camera angle.
 

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  • Docked at ISS 0001.scn
    2.2 KB · Views: 7

fort

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I don't see anything. It's dark everywhere.

A scenario spotted, at start, on the "artefact" ?
 

TCR_500

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Here you go. It should be just above and just to the left of the center.
 

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  • Docked at ISS 0002.scn
    2.3 KB · Views: 3

fort

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Hello,

I don't know what i should see, and there is certainly something to see because you see something there but i don't see anything.
 

DaveS

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Here's a screenshot of the problem. I increased the contrast to make it stand out more:

 

fort

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Here's a screenshot of the problem. I increased the contrast to make it stand out more:

Yes; now i see that, all along the Chile coast; but it was for me under the shadows. So if i uncheck everything in the launchpad/visual parameters concerning clouds, fog... and put the ambiant light at 50...
 

TCR_500

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About 11.25 degrees by 11.25 degrees of the Earth's surface (or 1.6 million square kilometers)
 
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NextBigLeap

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I'm also having trouble extracting these files individually with 7zip. Do I need to download the set for it to work.
 

jangofett287

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Yes. The Textures for earth and the moon are each in a Multi-Part Archive. You need all the bits before it will extract.
 

NextBigLeap

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Ok so it took me a while, but I combined the two files then extracted them, Thanks!
 
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DaveS

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Not a an issue but a request: KSC-level hi-res textures for Edwards AFB and Vandenberg AFB. I really think that these two really deserve the same treatment as KSC due to their historical and continued importance.
 
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