On the Debug D3D9.dll not loading, I checked the dependencies and it depends on d3dx9d_43.dll, which I'm guessing is a debug DirectX file, which I probably didn't install, so that is one mystery is solved.
The terrain in the Edwards area is now normal again.
The local lights now work again... but only illuminate the ground. Vessels, self and others, are still in the dark. This prevents me from testing the
4- vs 8-light flickering issue.
While flying the DG at sunset I found another problem: the building shadows also "shadow" the runway lights. Flying thru them, I realized they were above the ground. Plus, they are too dark for a planet with atmosphere, which will have some diffuse light. In MOGE they disappear before reaching the runway, so I can't tell if they shadow the lights, but they are also too dark and above the ground.

On D3D9 only, sometimes the shadows flip direction and head towards the Sun.
The red flashing on the DG still happens: day, night and dawn/dusk, with or without the main engines firing, but not when landed. I have everything enabled in the Visual Effects tab, and here is the D3D9 config file:
Code:
FrameRate = 200
EnableLimiter = 0
CustomCamMode = 1
PlanetPreloadMode = 0
PlanetTexLoadFreq = 50
Anisotrophy = 4
SceneAntialias = 4
SketchpadFont = 1
PreLoadBaseVisuals = 0
EnableNormalMapping = 1
NearClipPlaneMode = 1
RwyLightAnimate = 1
RwyLightAngle = 120
RwyBrightness = 1
NightLightsAngle = 10
BumpMapAmplitude = 1
PlanetGlow = 0.7
EnvMapSize = 256
EnvMapMode = 2
EnvMapFaces = 2
ShadowMapMode = 3
ShadowMapFilter = 2
ShadowMapSize = 2048
TerrainShadowing = 2
EnableGlass = 1
EnableMeshDbg = 1
TileMipmaps = 1
TextureMips = 1
TileDebug = 0
StereoSeparation = 65
StereoConvergence = 0.2
DebugLvl = 4
VCNearPlane = 0.1
LightConfiguration = 4
DisableDrvMgm = 0
NVPerfHUD = 0
DebugLineFontSize = 18
DisableVisualHelperReadout = 0
LODBias = 0
MeshRes = 1
MicroMode = 1
MicroFilter = 3
BlendMode = 1
MicroBias = 3
CloudMicro = 1
PostProcess = 0
ShaderDebug = 0
PresentLocation = 1
PlanetTileLoadFlags = 3
LabelDisplayFlags = 3
GDIOverlay = 0
gcGUIMode = 0
AbsoluteAnimations = 0
NormalmappedClouds = 1
TerrainFlats = 1
DebugBreak = 0
ShaderCacheUse = 1
OrbitalShadowMult = 0.85
GFXIntensity = 0.380392
GFXDistance = 1
GFXThreshold = 1.1
GFXGamma = 1
GFXSunIntensity = 1.2
GFXLocalMax = 0.5
SolCfg = Sol
DebugLineFont = Fixed
I am a bit excited
what it will be
I'm guessing you want to turn it into a feature.
