OVP/D3D9Client/Scene.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/OVP/D3D9Client/Scene.cpp b/OVP/D3D9Client/Scene.cpp
index 61b3069e..a1fcc63e 100644
--- a/OVP/D3D9Client/Scene.cpp
+++ b/OVP/D3D9Client/Scene.cpp
@@ -2454,15 +2454,15 @@ bool Scene::IntegrateIrradiance(vVessel *vV, LPDIRECT3DCUBETEXTURE9 pSrc, LPDIRE
pOuts->GetDesc(&desc_out);
if (!pIrradTemp) {
- if (D3DXCreateCubeTexture(pDevice, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFAULT, &pIrradTemp) != S_OK) {
+ if (D3DXCreateCubeTexture(pDevice, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pIrradTemp) != S_OK) {
LogErr("Failed to create irradiance temp");
return false;
}
- if (D3DXCreateTexture(pDevice, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFAULT, &pIrradTemp2) != S_OK) {
+ if (D3DXCreateTexture(pDevice, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pIrradTemp2) != S_OK) {
LogErr("Failed to create irradiance temp");
return false;
}
- if (D3DXCreateTexture(pDevice, desc_out.Width, desc_out.Height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFAULT, &pIrradTemp3) != S_OK) {
+ if (D3DXCreateTexture(pDevice, desc_out.Width, desc_out.Height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pIrradTemp3) != S_OK) {
LogErr("Failed to create irradiance temp");
return false;
}
OVP/D3D9Client/VVessel.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/OVP/D3D9Client/VVessel.cpp b/OVP/D3D9Client/VVessel.cpp
index aad1441d..fe1e1ef9 100644
--- a/OVP/D3D9Client/VVessel.cpp
+++ b/OVP/D3D9Client/VVessel.cpp
@@ -1306,11 +1306,11 @@ bool vVessel::ProbeIrradiance(LPDIRECT3DDEVICE9 pDev, DWORD cnt, DWORD flags)
{
D3DSURFACE_DESC desc;
pIrDS->GetDesc(&desc);
- if (D3DXCreateCubeTexture(pDev, desc.Width, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFAULT, &pIrdEnv) != S_OK) {
+ if (D3DXCreateCubeTexture(pDev, desc.Width, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pIrdEnv) != S_OK) {
LogErr("Failed to create env cubemap for visual %s", _PTR(this));
return true;
}
- if (D3DXCreateTexture(pDev, 128, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFAULT, &pIrrad) != S_OK) {
+ if (D3DXCreateTexture(pDev, 128, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pIrrad) != S_OK) {
LogErr("Failed to create irradiance map for visual %s", _PTR(this));
return true;
}