yitianetie
Member
Have you tried to increase "MaxPatchResolution = 16" setting from the used "Moon.cfg" higher, let's say "19" ? Could you test that and report back ?
I have changed the value as you suggested but nothing changes. More curious is that chnaging the mesh resolution does not improve the rendering (still cuting) while the vehicle on a long slope. I think that this turnaround seem to work only on very light slopes.
Maybe it is the vehicle that has a problem with the parameter "height from the ground", located in the config file of the vessel :
Code:
ClassName=GeneralVehicle
Module=GeneralVehicle
Empty_Mass = 1000 ;[kg] empty mass (almost unused)
Mesh = LER\LERWHEELS ; meshname
Cockpit_pos = -0.5 0.63 1.5 ; [m m m] Position of the cockpit camera
Acceleration = 1.15 ; [G] Acceleration factor expressed in Gs
Brake = 2 ; [G] Deceleration factor expressed in Gs
Max_Speed = 100 ; [km/h] Max Speed
Reverse_Max_Speed = 50 ; [km/h] Max Speed in Reverse
Steering_Speed = 1 ; Steering wheel velocity factor
Full_Pedal_Time = 2 ; [s] seconds from the beginning of pressing of Acceleration or Brake and the full power is applied
Max_Steering_Angle = 30 ; [DEG] Max steering of the front wheels per side
Height_From_Ground = 2.166 ; [m] height of the center of gravity from the ground
Always_Upright = FALSE ;if set to TRUE vehicle will always remain parallel to the ideal ground, without following terrain's inclinations
Four_Wheels_Steering = TRUE ;if true also rear wheels will steer
;Mesh Groups - just specify using space between them
Rear_Right_Groups = 6 2
Rear_Left_Groups = 11 3
Front_Right_Groups = 8 1
Front_Left_Groups = 9 4
Middle_Axles_N = 1
Middle_Groups_1 = 5 7 0 10
Camber = 0 ;[DEG] camber angle of the front wheels, no camber is implemented for rear wheels.
Listen_From = LERBODY
BEGIN_ATTACHMENT
C 0 0 0 0 1 0 0 0 1 BDY
END_ATTACHMENT
But I have noticed that increasing the "height from the ground" does not fix the issue technically. And indeed, i could confirm (because it was already said before) that it is an interpolation issue so that every terrain mesh are not completely taken into account. If only Martin could read us
And about shadows from lunar terrain, i don't know how to blurry them or reduce the sharpening effect while increasing the mesh resolution.
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