Fully available for Orbiter 2016: http://users.kymp.net/~p501474a/D3D9Client/Will it be available for non-beta, Or is it not compatible ?
The elevation rendering is strange now (In BETA)
When you move around with the external camera relatively shallow, all weird things happen (scenario for easy start attached)...
The elevation rendering is strange now (In BETA)
When you move around with the external camera relatively shallow, all weird things happen (scenario for easy start attached)...
Any idea where to start with getting rid of this weird oily haze around on-orbit sunrises/sunsets? It seems linked to the rayleigh density. It needs to be at the highest setting to get the deep red color seen in this photo series by Bob Behnken during his and Doug Hurley's 62 day stay on the ISS:
BEGIN_DESC
Ganymede surface graphics glitch.
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 52024.8592697715
END_ENVIRONMENT
BEGIN_FOCUS
Ship GL-01S
END_FOCUS
BEGIN_CAMERA
TARGET GL-01S
MODE Extern
POS 16.337456 -128.901679 -7.734930
TRACKMODE TargetRelative
FOV 41.81
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_MFD Left
TYPE Surface
SPDMODE 1
END_MFD
BEGIN_MFD Right
TYPE Launch
NAV 0
END_MFD
BEGIN_SHIPS
GL-01S:DG-S
STATUS Landed Ganymede
POS 14.0000000 -131.9000000
HEADING 178.06
ALT 2.554
AROT 102.464 46.953 -71.434
RCSMODE 2
AFCMODE 7
PRPLEVEL 0:1.000000 1:1.000000 2:1.000000
NAVFREQ 434 94 84 114
XPDR 0
RCOVER 1.0000 0.0000
HOVERHOLD 0 1 0.0000e+000 0.0000e+000
GEAR 1.0000 0.0000
AAP 0:0 0:0 0:0
PSNGR 2 3 4
PANELCOL 4
TANKCONFIG 1
END
END_SHIPS
BEGIN_DESC
Tethys surface graphics glitch.
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 52036.3996687836
END_ENVIRONMENT
BEGIN_FOCUS
Ship GL-01S
END_FOCUS
BEGIN_CAMERA
TARGET GL-01S
MODE Extern
POS 6.399219 -107.636825 -7.465196
TRACKMODE AbsoluteDirection
FOV 41.81
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_MFD Left
TYPE Surface
SPDMODE 1
END_MFD
BEGIN_MFD Right
TYPE Launch
NAV 0
END_MFD
BEGIN_SHIPS
GL-01S:DG-S
STATUS Landed Tethys
POS 14.0000000 -131.9000000
HEADING 178.06
ALT 2.568
AROT 102.433 46.892 -71.456
RCSMODE 2
AFCMODE 7
PRPLEVEL 0:1.000000 1:1.000000 2:1.000000
NAVFREQ 434 94 84 114
XPDR 0
RCOVER 1.0000 0.0000
HOVERHOLD 0 1 0.0000e+000 0.0000e+000
GEAR 1.0000 0.0000
AAP 0:0 0:0 0:0
PSNGR 2 3 4
PANELCOL 4
TANKCONFIG 1
END
END_SHIPS
Checked! It's fine now (cubic interpolation & linear interpolation) :thumbup:There is a fix uploaded to trunk. Could you check that the issue is fixed.
I'm having some issues when landed on outer planet moons, when using R4.6 with Orbiter 2016. On most of the Jovian and Saturnian moons I see bad flickering and jumping of textures.
The moons of Uranus and Neptune appear stable but the DG doesn't cast a shadow.
There is a new build uploaded for Orbiter 2016. Could you check if the texture flickering issue is fixed. There is currently no vessel shadow support for planets/moons using the old tile format. Only the new tile format is fully supported.
Broken clouds of Jupiter/Venus should be fixed.
I do still get the effect, in some places, of the vessel separated from its ground shadow by some small altitude. I gather that's an unavoidable consequence of the way surface elevation is calculated now?
Just started to think is there a way to make water less transparent? Looking from KSC - away from the sun (so no reflections) water seems dirty greenish, etc... it is depicted in tiles this way...
Just started to think is there a way to make water less transparent? Looking from KSC - away from the sun (so no reflections) water seems dirty greenish, etc... it is depicted in tiles this way...
