How about getting the cloud micro textures working again? I think that the attached screenshot from 2010-P1 shows just how much life they put into the clouds. Currently they looks just bland and flat.Are we ready for 3.11 release or are there something that should be addressed before that ?
Currently, is there a chance gcSketchpadVersion() doesn't return 2?
Yes, for an example running MFD in DX9ExtMFD plugin currently returns "1" but there are plans in motion to upgrade the plugin to support DirectX and Skepchpad 2.
Also if a Sketchpad is created for a surface that's been created with OAPISURFACE_SYSMEM or OAPISURFACE_GDI flags, the return value is "1" but is very rare case, I don't know any.
Right, they wouldn't be MFDs. I am not aware of any case where MFD would be created with type "1" other than the DX9ExtMFD.So, the surfaces created with those 2 flags, they would not be MFD, right?
This is not an issue in MOGE, as I use GDI there.NOTE: The DX7 Inline engine always returns "1".
Thanks for implementing the micro textures for the cloud layer. Things look very much improved now. The only thing from me now is shadows on diffuse particle streams. Right now particle streams be they diffuse or emmissive, they're not affected by shadows. They can cast shadows, but not be affected by them (IE, do a night launch, a diffuse particle streams is lit exactly the way it it would be in full on bright daylight).There is a new build of the client published.
- Cloud microtextures are now enabled. On/Off toggle option in "Advanced Setup" Dialog.
- Jumps in a water/sea texturing fixed.
Thanks, it is better. Where is defined the size of cloud microtextures (scale)?
But yes, I also share DaveS's thoaughts about particle illumination, but it can be diffiicult.
P.S. are ocean waves moving faster?
This the cloud micro textures I'm using, it's a bit on the old side but still works well: [ame="https://www.orbithangar.com/searchid.php?ID=3164"]Just a moment...[/ame]Thanks, it is better. Where is defined the size of cloud microtextures (scale)?
Yeah, they are definitely "feeling" to fast.P.S. are ocean waves moving faster?
I've noticed the same, the micro-texture blending with the cloud layer texture isn't that strong and it seems to be a hit-or-miss situation on whether or not it's going to work. It's nothing like Orbiter 2006/2010.For some reason I do not see cloud microtextures... I know this mcwgogs addon, and effect is absent. Client is installed, microtexture checkbox is checked, but Orbiter though is not r.90 but otherwise everything runs OK.
For some reason I do not see cloud microtextures... I know this mcwgogs addon, and effect is absent. Client is installed, microtexture checkbox is checked, but Orbiter though is not r.90 but otherwise everything runs OK.
I tried to update Orbiter, but TortoiseSVN somehow fails. Is it address issue?
I see "svn://orbiter-forum.com/orbiter" but should it be like "svn://svn.orbiter-forum.com/orbiter" (with another svn in address?)
svn://svn.orbiter-forum.com/orbiter/
Assuming you use TortoiseSVN, you can easily relocate the repository URL:I see "svn://orbiter-forum.com/orbiter" but should it be like "svn://svn.orbiter-forum.com/orbiter" (with another svn in address?)
...but I noticed sometimes in a scenario I do not have shadows and selfshadows cast by vessels. But just occasionally. It was relatively "cloudy day" in that particular scenario...
I am currently thinking a bout a repository-relayout, but that definitely should be postponed!