I'm wondering if anyone else has this problem I'm seeing with Space Shuttle Atlantis. If I pick the Launch into Sunrise scenario, the HUD and MFD's won't display any information. (I've made sure CTRL+H is on and the MFD's are powered up.)
This could be caused by ENB series tweaking. Can you reproduce in a clean installation. (I can't reproduce)For me, mars texture is missing. Just a black planet with atmosphere.
I can reproduce the problem. I'll take a look in it.
In the Arrow Freighter's virtual cockpit, the text on the panels is blurred. Confirmed on two different machines, does not occur in the default graphics client.
sampler Tex0S = sampler_state // Primary Mesh texture sampler
{
Texture = <gTex0>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = LINEAR;
MaxAnisotropy = 4;
MipMapLODBias = 0;
AddressU = WRAP;
AddressV = WRAP;
};
Yes.Note also that clicking the button on the opposite side of the MFD (opposite of the Power On/Off button) causes Orbiter to crash. At least it does on mine. Are you able to reproduce that as well?
I'm wondering if anyone else has this problem I'm seeing with Space Shuttle Atlantis. If I pick the Launch into Sunrise scenario, the HUD and MFD's won't display any information. (I've made sure CTRL+H is on and the MFD's are powered up.)
Here's a screenshot.
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The odd thing is, when I choose a scenario like Atlantis docked at ISS, the HUD and MFD's are working. Also, if I run Orbiter.exe (to use the built-in graphics system), the HUD and MFD's work just fine.
Any idea why the Space Shuttle Atlantis HUD and MFD's won't work on the ground under D3D9Client?
If this is posted to the wrong thread, please move it.
I can confirm that in SSU too. Whole drawing surface is white, and everything comes good after External Tank separation.
Tried the suggested changes in the D3d9Client.fx file, but they had no effect on the blurriness for me.
---------- Post added at 12:54 PM ---------- Previous post was at 12:48 PM ----------
If I change the texture settings on the Intel Graphics control panel on this machine to quality instead of performance, the textures are fine & no blur exists. Switching back to performance causes the blurriness.
This setting seems to have no effect on the inline DX7 client. They look clear regardless.
Yes, the driver can override an application settings. But it still doesn't explain the blurriness of that magnitude. Low quality filter shouldn't cause a bluriness like that. Is the Arrow Freighter only add-on having the problem ? What's the effect of quality mode in the framerate ?
2-4 FPS difference. About 37 FPS Quality vs. 40 Performance, in the Arrow cockpit.
Also noticed, as a result of this anomaly, the main display on the Arrow bridge, as well as the HUD, are also blurred and barely legible, when setting to Performance.
**EDIT** Attached are DX9 Client, graphics set for performance mode, and inline DX7, graphics set on performance.
Hello:hello:
I've a question: Is it possible, if after completing the basic D3D9Client, to make it as default/inline client of Orbiter?(I know- martins have to do this) After tweaks to load DGIV and work to get it to be 100% compatible with all add-ons?
The blurriness is probably created by a mipmap auto-generation. I made a small change in the texture loading algorithm. Let's see it that will fix the problem.
My inspiration to work with this project is pretty low at a moment.
My inspiration to work with this project is pretty low at a moment.
That is what the external open graphics clients are for: allowing you guys to experiment with new visualisation ideas without having to wait for me. I haven't even got enough time to implement my own ideas these days ...
I get a CTD when I launch the D3D9 client with LaunchMFD v1.4.4 ; on the same scenario there is no problem with the D3D7 client. Not a new issue, though (sorry if that was posted before). :tiphat:
Still blurry when set on Performance. In fact, I think it might even be just a bit blurrier