New Release D3D9Client Development

While betatesting the new DGIV-3 with RC44, I noticed this weird vertical-split sky.
I think it's more RC44 related.

sGirZ.jpg
 
I guess you are standing on the equator? I can confirm that one. However this I also happening without D3D9 client.

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I noticed this while on approach to KSC:
20120415004105000.jpg
20120415004108000.jpg


In the first image, I have the center of the base in sight and see the runway lights.
But when the center of the base is out of sight, the lights disappear.
 
While betatesting the new DGIV-3 with RC44, I noticed this weird vertical-split sky.
I think it's more RC44 related.
That looks like a seam in the cloud texture which I don't think any external graphics client can do anything about.
 
I never got the Dragonfly that comes with orbiter to work. It always CTD'd on me, even with the in-line client.

Dragonfly works with inline client on my old laptop (ati200m). It was the first ship I tried in Orbiter and used it to build a basic (2 modules) station.

About ALT-TAB combination, well, that works in inline client but not the D3D9Client. Is this working with your Orbiter?
 
Dragonfly works with inline client on my old laptop (ati200m). It was the first ship I tried in Orbiter and used it to build a basic (2 modules) station.

About ALT-TAB combination, well, that works in inline client but not the D3D9Client. Is this working with your Orbiter?
Dragonfly never worked right in orbiter2010P1,cog offset does not respond,and neither do the scanners for it on the panel,but you could still dock to the modules.
 
Anyone having issues where the taskbar shows up in full screen mode?
 
Anyone having issues where the taskbar shows up in full screen mode?

Do not recall ever seeing that issue. I tend to only play in full screen mode myself, and I have no issues here. My main D3D9 install runs in Windows XP x64, if that matters.
 
Ctd

Hi,
Just trying to use D3D9Client.
Done everything as per 1st post on this thread, but get ctd on trying to start a standard DG scenario.
Log reads:

PHP:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 2.79365e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 120311, API 100830]
D3D9Client: [DirectX 9 Initialized]

**** Creating simulation session
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]

Any guidance appreciated.
 
Jarmo, is this this something that you can fix? The video is a demonstration of the twist that occurs of the camera when it moves past 90°s in either axis.

 
What about DX 10 support?
Do I miss some features with the DX 9 client with a DX 10 capable card?
I have a nVidia GT 9600 card which support up to DX 10, but not DX 11.
 
Did you remember to also set the camera rotation angle and not just the camera direction vector?
This is the default SSU RMS End Effector VC view.
 
This is the default SSU RMS End Effector VC view.

Not sure I have seen it this year, I will try to check this. Without you specifying the angle around the direction vector, Orbiter itself will produce such singularities since it has a undefined reference vector to tell which direction of the camera is up.
 
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