- Joined
- Mar 28, 2008
- Messages
- 2,708
- Reaction score
- 881
- Points
- 128
New Version:
- Tried to convert the Original C texture to use normal maps. Due to some mistakes in adding small/fine details, it doesn't really work too well but it's still better than previous B texture. It should have more natural looking pattern than the B texture.
- Latest texture pack now contains A, A2, B and C textures, although, the default configuration only uses A and C textures. But you are free to mix them anyway you like.
- Also the original texture pack by rstr can be used but then you should set the NORMALS parameter to zero from MicroTex.cfg to make them render correctly.
- Normal mapped micro textures are now working on Mars. Default configuration only uses _A texture on Mars.
- Currently the texture assigned in "Slot 2" or "Level 2" in MicroTex.cfg is randomly rotated if the rotations are enabled from D3D9 settings.
- Texture names used by micro textures no longer need the encoding D3D9<bodyname>_x.dds since the names are now located in MicroTex.cfg
- I am likely not going to provide any more textures since there are many other things that need to be done.
Texture Pack with normals: http://users.kymp.net/p501474a/Orbiter/MicroTextures.zip
.
- Tried to convert the Original C texture to use normal maps. Due to some mistakes in adding small/fine details, it doesn't really work too well but it's still better than previous B texture. It should have more natural looking pattern than the B texture.
- Latest texture pack now contains A, A2, B and C textures, although, the default configuration only uses A and C textures. But you are free to mix them anyway you like.
- Also the original texture pack by rstr can be used but then you should set the NORMALS parameter to zero from MicroTex.cfg to make them render correctly.
- Normal mapped micro textures are now working on Mars. Default configuration only uses _A texture on Mars.
- Currently the texture assigned in "Slot 2" or "Level 2" in MicroTex.cfg is randomly rotated if the rotations are enabled from D3D9 settings.
- Texture names used by micro textures no longer need the encoding D3D9<bodyname>_x.dds since the names are now located in MicroTex.cfg
- I am likely not going to provide any more textures since there are many other things that need to be done.
Texture Pack with normals: http://users.kymp.net/p501474a/Orbiter/MicroTextures.zip
.
