Is there any way to tone down the PP blooming a bit? Right now I think it is a bit on the strong side as it washes out alot of the details.
Sure there is
I will try tuning it up tonight or tomorrow, but if you don't want to wait, you can try setting it up yourself. It's very easy:
open file Modules/D3D11Shaders/HDR_Includes.hlsl
There are two constants you'd want to tweak:
BRIGHT_THRESHOLD - defines minimum color intensity of the pixel that get's "bloomed" (it's caclualted on a per-component basis, i. e. red, green and blue pixel's color components are calculated separately).
BLOOM_FACTOR - multiplier with which "bloomed" color values gets added to original image.
Both constants are in the range of 0 to 1. Each change requires client restart to take effect. Simplified formula for the result pixel is
result = original + (original - BRIGHT_THRESHOLD) * BLOOM_FACTOR - the actual formula is more involved, but this one will give you an idea of how value changes affect output.
Once you satisfied with the result if you wish you can post your values here so I can put them in.
---------- Post added at 08:58 ---------- Previous post was at 08:55 ----------
Getting solid 77 fps
on my lowly Pentium Dual core with Intel GMA 4500M
Did a reinstall of DirectX 11 June 2010 redist and its fine now. Window is kind of small when it starts up. Only issue is lack of MSAA in hardware but thats ok, all the more reason to upgrade soon
, enabled all types of maps & is ok.
As far as I understand your card corresponds to DirectX 10 feature level, which mean it's required to support at least MSAA 4x as per Microsoft's specification. Also you don't have HDR effects (currently they work only on DirectX 11-level hardware and are automatically turned off on downlevel hardware), which explains high FPS
They are BIG FPS eater - on my computer FPS drops from 400+ with HDR off to ~130 with HDR on.
UPDATE: oops, wrong - MSAA 4x is required for DirectX 10.1-compliant devices, but not for DirectX 10