Weird. This is what I have, I'm using your Shuttle Fleet textures: https://www.dropbox.com/s/xk5iz83ypeviu7l/SSU_Orbiter_texture.jpg?dl=0Now Side Hatch looks like this (contour is ok, window still displaced). also: is it my impression or the Hatch still looks a bit squished? ( I may try to edit the texture and fix this)
View attachment 15627
but the duplicate of the FRCS module sealing appears again (that is on both port and starboard side)
View attachment 15628
Looks nice. Could you please tone down the redness a bit? It's a bit excessive as the orbiters aren't really red. For some reason, they only appear that way to photos taken by ISS Expedition crew members. I guess it's either because they use the wrong camera settings or there's some weird orbital light phenomena at work. I think the first possibility is the more likely one.View attachment 15629
I have restored and edited some areas to match with the latest mesh.
Overall now I thinks they are acceptable
Looks nice. Could you please tone down the redness a bit? It's a bit excessive as the orbiters aren't really red. For some reason, they only appear that way to photos taken by ISS Expedition crew members. I guess it's either because they use the wrong camera settings or there's some weird orbital light phenomena at work. I think the first possibility is the more likely one.
Yes, much better. That's about what the orbiters looked like when they were retired.
AFAIK, there's none. You just use the settings that is the most suited for texture you're working on at the moment. At least that is how I made the normal maps that SSU is using at the moment.Can anyone provide me with a quick "tutorial" on what would be the ideal/best normal map settings to use for my textures?
Works fine here. Did you place the msh_import.p/msh_export.p files in the Plugins folder?I tried it and love the UI, but the new version the mesh plugin does not work in.
In that case, could I make some observations? Here's what I have seen so far:I am not happy with hue/color of the Orbiters. Reducing the red component triggered some issues between the belly and the fuselage. There is also still a mismatching between the body/wing and the OMS pods blankets and tiles.
I am working on that.
A Rev.1 will be released and hopefully fix the issue.
In the meantime I am happy to get any other feedback or suggestion (to be added in the next revision).
In that case, could I make some observations? Here's what I have seen so far:
- The Window 7 DANGER triangle is a bit too close to the window so it needs to move further outboard.
- The OMS Pod AFRSI blankets are a bit too rough. It should be identical to the AFRSI blankets used on the fuselage
- Atlantis is lacking the red-brownish areas around the NASA meatball and the flag and "Atlantis" name on the wings. Also the names on the wing looks a bit compressed in height.
- The tiles on the underbody looks a bit big. Here's a document that should prove useful in determining the correct size: https://www.dropbox.com/s/21ku5ih1wffwyfu/Orbiter_bottom_schematic.pdf?dl=0
- Also, the color is very green when it should be an even white.
I talking about this: https://www.dropbox.com/s/f2un72abe1841g7/06pd2058.jpg?dl=03 - Wing names have now been resized. The red-brownish areas around the labels are actually there (except for Discovery which had a "cleaner" wing surface compared to the other orbiters and my texture reflect this) unless you are referring to something else..The areas are not identical to the real ones but still IMHO they' re fine
I talking about this: https://www.dropbox.com/s/f2un72abe1841g7/06pd2058.jpg?dl=0
Right now those areas are almost invisible compared to the background. In the actual photo (from STS-115) they stand out very well.
So I had a look at the Rev 1 textures and they're still very green. This is reduced but enhanced version of the Atlantis texture, showing that green is the very dominant color. If everything was even, then color would be white like on the various emblems (flags and NASA meatballs): https://www.dropbox.com/s/wco5eegggbp6f9w/Texture_still_green.jpg?dl=0