# ProjectSSU HI RES Textures

#### Donamy

Donator
Beta Tester
Textures look really nice Wolf. Sorry, the creasing on the payload bay doors looks so horrible. The mesh got messed up some how.

#### DaveS

##### Space Shuttle Ultra Project co-developer
Donator
Beta Tester
Textures look really nice Wolf. Sorry, the creasing on the payload bay doors looks so horrible. The mesh got messed up some how.

I think you need the new updated mesh that’s currently only available through the SSU SVN repository. As you probably can tell by going through this thread, alot of texture mapping issues were found and fixed which makes these textures look bad with the run of the mill SSU 4.2 mesh.

#### Wolf

##### Donator
Donator
I think you need the new updated mesh that’s currently only available through the SSU SVN repository. As you probably can tell by going through this thread, alot of texture mapping issues were found and fixed which makes these textures look bad with the run of the mill SSU 4.2 mesh.
The mesh I m using is AFAIK the latest available. Have you released a new update in the last week?

#### DaveS

##### Space Shuttle Ultra Project co-developer
Donator
Beta Tester
The mesh I m using is AFAIK the latest available. Have you released a new update in the last week?

Nope, haven’t touched it. I think Donamy isn’t using SVN so he doesn’t have the latest SSU resources which include the meshes.

#### Donamy

Donator
Beta Tester
I'm not using anything, just looking at Wolf's pictures.

#### Wolf

##### Donator
Donator
I'm not using anything, just looking at Wolf's pictures.
I think Donamy referring to this:

Am I right?

BTW my textures have been changed a lot to fit the latest mesh uploaded via SVN. If anyone is using any previous mesh they will show a lot of mis-matchings in many areas

Last edited:

#### Wolf

##### Donator
Donator
I have uploaded some pictures on my album "SSU Photoreal" in case you are curious. I love the level of visual detail and realism that Orbiter 2016 brought. I will post more pics with SSU mated to Donamy's wonderful ISS AtoZ. I think they will be a nice looking couple

Donator
Beta Tester

#### Donamy

Donator
Beta Tester
I was referring to the creases in the doors. They should be smooth.

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#### DaveS

##### Space Shuttle Ultra Project co-developer
Donator
Beta Tester
I was referring to the creases in the doors. They should be smooth.

Those have been taken care of. I noticed them myself and dealt with them when I fixed the texture mapping around the forward area of the PLBDs.

#### Wolf

##### Donator
Donator
Endeavour meets the ISS AtoZ

#### Wolf

##### Donator
Donator
Exactly 37 years ago tomorrow, on April 12th 1981, this wonderful piece of engineering soared to the skies for the first time.

What better occasion to post the first shots of OV-102 Space Shuttle Columbia SSU version HI RES textures?

#### DaveS

##### Space Shuttle Ultra Project co-developer
Donator
Beta Tester
Don't forget about the OMS pods! The OMS pod textures can be changed by adding LOMSPodTexture= and ROMSPodTexture= to the appropriate mission file.

#### Wolf

##### Donator
Donator
Don't forget about the OMS pods! The OMS pod textures can be changed by adding LOMSPodTexture= and ROMSPodTexture= to the appropriate mission file.
I thought there was no way to have dedicated OMS pods for Columbia (and Challenger). How can I add them?

#### DaveS

##### Space Shuttle Ultra Project co-developer
Donator
Beta Tester
I thought there was no way to have dedicated OMS pods for Columbia (and Challenger). How can I add them?
Just do what I wrote in the previous post. These two lines control what textures are used for the OMS pods for that particular mission. The SSU mission files are just regular ASCII text files and can be edited by any text editor.

So the STS-1 mission file would look something like this:

Code:
Name=STS-1
Orbiter=Columbia
OrbiterTexture=Columbia_original
LOMSPodTexture=PORT_OMSpod_STS1
ROMSPodTexture=STBD_OMSpod_STS1
ET=SWT
ETFRL=TRUE
SRM=SRM
LaunchSite=KSC
MLP=1
TargetInc=40.300000
TargetLAN=0.000000
MECOAlt=116676.000000
MECOVel=7824.216000
MECOFPA=0.296000
OMSAssistEnable=FALSE
OMSAssistDuration=59.000000
MaxSSMEThrust=100
UseRMS=FALSE
UseKUBand=FALSE
UseSTBDMPM=FALSE
UseODS=FALSE
UseExtAL=FALSE
UseTAA=FALSE
AftTAA=FALSE
HasDragChute=FALSE
Bridgerails=8
SILTS=FALSE
LogSSMEData=TRUE
UseCISS=FALSE
CISS_GPrime=TRUE
UseASE_IUS=FALSE
ASE_IUS_AftLocation=FALSE
InternalPRSDTankSets=2
HasEDOKit=FALSE
EDOPallets=0

#### Wolf

##### Donator
Donator
Just do what I wrote in the previous post. These two lines control what textures are used for the OMS pods for that particular mission. The SSU mission files are just regular ASCII text files and can be edited by any text editor.

So the STS-1 mission file would look something like this:

Code:
Name=STS-1
Orbiter=Columbia
OrbiterTexture=Columbia_original
LOMSPodTexture=PORT_OMSpod_STS1
ROMSPodTexture=STBD_OMSpod_STS1
ET=SWT
ETFRL=TRUE
SRM=SRM
LaunchSite=KSC
MLP=1
TargetInc=40.300000
TargetLAN=0.000000
MECOAlt=116676.000000
MECOVel=7824.216000
MECOFPA=0.296000
OMSAssistEnable=FALSE
OMSAssistDuration=59.000000
MaxSSMEThrust=100
UseRMS=FALSE
UseKUBand=FALSE
UseSTBDMPM=FALSE
UseODS=FALSE
UseExtAL=FALSE
UseTAA=FALSE
AftTAA=FALSE
HasDragChute=FALSE
Bridgerails=8
SILTS=FALSE
LogSSMEData=TRUE
UseCISS=FALSE
CISS_GPrime=TRUE
UseASE_IUS=FALSE
ASE_IUS_AftLocation=FALSE
InternalPRSDTankSets=2
HasEDOKit=FALSE
EDOPallets=0
That means I have to add the related textures since they do not exist in the SSU/textures folder..

#### DaveS

##### Space Shuttle Ultra Project co-developer
Donator
Beta Tester
That means I have to add the related textures since they do not exist in the SSU/textures folder..
Shouldn't be a problem if you include the modified mission files.

#### Donamy

Donator
Beta Tester
IMHO. The printing on the white tiles, should be smaller and lighter. It also looks like it is indented on the tiles, where in fact it is just printed on the surface. Nice job though.

#### Wolf

##### Donator
Donator
IMHO. The printing on the white tiles, should be smaller and lighter. It also looks like it is indented on the tiles, where in fact it is just printed on the surface. Nice job though.
Thanks for the feedback Donamy

The white tiles texture is taken from a real picture so the size of the printing is correct, maybe a lighter one would be better (normal map also enhances the effect). As far as the indenting effect the problem is again related to normal mapping, I am afraid there is no solution other than not using normal maps.

For the above reasons I was considering this alternate LRSI texture

What do you think?