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They still can be obtained through the Internet Archive's capture of the page: https://web.archive.org/web/2017060...nters/johnson/news/flightdatafiles/index.html
Yes I did this several times.Looking further at the OMS-2 target orbit, it doesn't match what is in the Mission Editor... did you hit the Save button after Calculate?
It's a good question, basically I used the mission editor and saved the OMS-1 and OMS-2 data as per the photo I sent you, and I don't understand why I'm getting this orbit.Wow! How did you get into that orbit at MECO?
So you shouldn't have the OMS Assist (OMSASS = 1 = on, 0 = off)I used the STS-1 mission file as a base
I'm getting better results with PEG-7, despite having very little time to load data from OMS-1, it's an alternative that works at the moment.Looks like you are using D3D9, so the frame rate should be decent... the lower it is, the worst the AscentDAP will perform... I'll launch it to see what I get.
Anyway, one thing to be noted is that the PEG-4 targets aren't perfect, as they don't take into account orbit perturbations, so even with perfect burns the targets will likely be missed by a few NMs, but it should not be anywhere near 50NM like in the images above.
The credit for figuring all of this out, and working the math for the Ascent Target calculator, goes to @indy91.
So you shouldn't have the OMS Assist (OMSASS = 1 = on, 0 = off)
Anyway, one thing to be noted is that the PEG-4 targets aren't perfect, as they don't take into account orbit perturbations, so even with perfect burns the targets will likely be missed by a few NMs, but it should not be anywhere near 50NM like in the images above.
I'm not complaining in any way, I think it works very well, especially compared with the pre-MECO side. Again, thanks!Yeah there is a bit more to do there for non-spherical gravity. I'll get to it eventually. It should be at most a 8 NM error in target altitude right now.
So, there is only one input* for RMS cameras, but (obviously) 2 cameras in the RMS, and they way this was handled was with the "Port RMS Camera" switch on panel A7U, choosing which camera was being used.Is there only one RMS camera now (on CCTV)? because end effector's camera could be more useful than elbow's, to see grappling alignment. Also what is grappling procedure, I still tap there and there, but not sure how exactly it works (so far), I use PFTA (forward grapple) in STS-8, with latest 1.7 SSV. (BTW where is R14 panel, mentioned earlier, with CCTV switches).
Yes, following the actual procedures in the Post-Insertion/Generic De-Orbit Prep FDFs for the PLBDs are now required. OPS 202 PRO on CRT4 in SM mode to load the PL BAY DOORS software and then ITEM 1 EXEC to enable enable AC power to the MMCAs that control the door actuators and then ITEM 3 EXEC to enable AUTO MODE. Then two PL BAY DR SYS switches on R13L to ENA. Then PL BAY DR switch to OPEN until TB "OP". Then PL BAY DR to STOP, followed by the two PL BAY DR SYS to DSBL. Then on CRT4, ITEM 2 EXEC to disable AC power again and then OPS 201 PRO to mode back to SM 201 ANTENNA for further on-orbit ops.hi, I cannot open payload bay doors, hm, what can that be. I tried it the old fashioned way (R13 panel switches), is computer compulsary now?
And how it was in real life (earlier missions old way, and latest - through computer?)
Actually I had another question before this: I just looked at 51-G mission - there were 3 PAM-D + satellites, and fourth active payload is SPARTAN. but seems only 3 active payloads are supported (as suggested by A6U "rotary" payload latch switch "1-MONITOR-2-MONITOR-3").
P.S. I even imagined optional "scenario" exporter, where shuttle is in "OPF" type position with open payload bay, otherwise it is hard to check payload position. Actually it is how it started, launched, quickly to orbit, and wanted to open PB to see what is right or wrong with payloads...
Thanks, I suspected it's somewhere in MM202, but what is "in SM mode"?Yes, following the actual procedures in the Post-Insertion/Generic De-Orbit Prep FDFs for the PLBDs are now required. OPS 202 PRO on CRT4 in SM mode to load the PL BAY DOORS software and then ITEM 1 EXEC to enable enable AC power to the MMCAs that control the door actuators and then ITEM 3 EXEC to enable AUTO MODE. Then two PL BAY DR SYS switches on R13L to ENA. Then PL BAY DR switch to OPEN until TB "OP". Then PL BAY DR to STOP, followed by the two PL BAY DR SYS to DSBL. Then on CRT4, ITEM 2 EXEC to disable AC power again and then OPS 201 PRO to mode back to SM 201 ANTENNA for further on-orbit ops.
So, eventually the PAMs will be implemented in SSV (I actually have some things already), and they will talk to the GPCs, and it will be possible to have 3 in a mission (still don't know if that was the actual limit or just what happened to be the maximum flown in the 80s). For now, they will have to be implemented as custom vessels attached to the PLB, and the user will have to control them somehow. As ASEs aren't deployed, they could/should be considered "Passive Payloads".Actually I had another question before this: I just looked at 51-G mission - there were 3 PAM-D + satellites, and fourth active payload is SPARTAN. but seems only 3 active payloads are supported (as suggested by A6U "rotary" payload latch switch "1-MONITOR-2-MONITOR-3").
It is a problem I recognized long ago, but short of implementing Orbiter inside Mission Editor, things have to be checked in Orbiter itself. I don't know the mass, size, orientation, configurations, etc of the payloads, so there isn't much I can do in Mission Editor. This OPF ideia might be interesting....P.S. I even imagined optional "scenario" exporter, where shuttle is in "OPF" type position with open payload bay, otherwise it is hard to check payload position. Actually it is how it started, launched, quickly to orbit, and wanted to open PB to see what is right or wrong with payloads...
Next to the keyboard there is a Major Function switch, which controls which display is shown in the CRT/MDU.Thanks, I suspected it's somewhere in MM202, but what is "in SM mode"?
I thought of drawing lines connecting the trunnions in the payload diagram, to help visualize the payload volume, but there is no way of knowing what the payload mesh is, with what offset is was loaded, or what animations it has to fold things. Same goes for the mass and c.g., which will be more important in the future.Of course, a simplified 2D drawing board could also do it, especially for the COG calculations. But then the add-ons would need to be simple enough or interact with the payload editor or provide an low poly "engineering" mesh. Maybe allow a simple "doll house view", where you look on the payload bay from above and can just fit the coarse shape on the payload load bay shape and then refine COG position and other payload factors