I went as far as to make "cyberfaces" for EVA, because texture contains a face. Looks not so bad... D. Griggs, J. van Hoften, etc. all are surprisingly easily recognizable...
So how are you doing eva?
I will update the dll for eva version and non eva version. The non eva just has the default guy in mmu.
While the eva version has the fully bendable guys. But not sure about all the functions they can do,..........
Going to update the inner side of the hatch