This conversation seems to be going nowhere FAST. :lol: I can only emphasize what Face has already said: speed=10m/s does not exist; there is only speed relative to something, when we say we are driving a car at 100 kph its actually an abbr. for 100 kph Ground Speed, which means relative to the Earths surface.
Probably the most universal system of measurement would be from the center of the universe (not taking into account other dimensions and such stuff, where speed probably isn't relevant anymore anyway!) For practical purposes the next main gravitational source should suffice.
What you actually want is not only a "magical teleport device" but also a "nullify all previously inherited velocity and set current speed relative to new main gravitational source to ... what 0?" Not good! Then your falling very FAST toward something. Something like that happened to me playing around with the Battlestar Galactica mod and jumping between stars, even with its fantasy huge engines and fuel supply it took all the fuel (far more than the jump itself!) just to get a half stable orbit (around something)! I can only say don't ignore relative speeds!
There are some relatively good warp/jump mods already, the FTL drive from BG works pretty well to, so I don't really see the point. If this was some fantasy game I'd say go for it and don't forget lots of BLING BLING!
Otherwise if you don't like Newtonian physics don't play Orbiter, I also don't really see any challenge in ScnEd ing around the universe!
One of those mods did nullify/adjust the relative speed, are you sure that one of those doesn't actually do what you want?
On the theoretical side any jump (from and back to normal space/time) cannot account for relative speed, and probably is incredibly impractical because of that! Warping, on the other hand, is an actual displacement in space/time, so one could adjust the velocity vector, but using it anywhere except deep, deep space might rip apart a planet or even a whole star system...