- Joined
- May 18, 2008
- Messages
- 913
- Reaction score
- 0
- Points
- 16
- Location
- London
- Website
- wehaveaproblem.wordpress.com
UPDATE: Today I recieved an email via my blog host saying that the official Rocket Racing League has filed a complaint against me for breech of registered trademark! Therefore, it has been removed from my blog for the time being until I get to the bottom of it. This will also mean that, most likely, the project name will change. Although dev for it has gone quiet, it is not dead. So watch this space.
UPDATE:
There will now be two seperate releases of this addon:
AIA ORRL package: This will contain all the necessary content for OFFLINE play only. It will allow you to fly all the courses against the clock, either for practice/fun or for entry into the Offline league tables. This package is essentially complete, technically. It just requires finalisation of courses, the RCPMFD and documentation. It will be released as soon as the beta is complete in the new year.
SF ORRL OMP package: This is a larger, collaborative and open source effort between multiple Orbiter developers and contributers. This is aimed at the ONLINE multiplayer side of the ORRL, using Face’s OMP server/client architecture. Once the project is out of early beta and running as intended, we plan to run MP sessions, with league tables, for Orbitnauts to join in and race or just spectate. This project will take longer than the offline version to establish and will be an ongoing developmental project.
I have started work on the Orbiter Rocket Racing League Stuff.
The conversation was starting to get split over various threads, so I thought I would make this one to keep it all in one place.
Dev on this should be fairly quick, since there isn't much to it. So I plan to get this out and running by the new year.
However, the project comes with 2 parts: The offline time trials and the multiplayer. The first open multiplayer tests won't take place until some time in January (Face and HiPotOk1978 are organising that), but the addon should be out and the offline Legaue tables running by the new year (my bit).
computerex is also working on a checkpoint mfd for use both online and offline, I have no ETA on this as yet. If I can include it in the release, then I will. If not, it will be a seperate download.
Ok, so here's what I have so far, mesh and graphics wise:
Logo thang:
The finish line, can be used for offline and multiplayer. Not decided on the crowd stands yet, I like them, but maybe horribly dangerous.
This is the mock up of the balloon pylons, used to mark out the course in multiplayer, and maybe used on final approach for offline. They will be tethered to 2000m and lit with beacons. Plus they will have multiple advertising/sponsor boards (20mx20m).
Post any thoughts or suggestions you have here.
You can see the other threads here:
Need Sponsors
Original Concept Thread
Pre-season Racing Begins
Scenario AI racing
You can also join the Orbiter Rocket Racing League forum group.
I will also keep my blog updated with this stuff, more pics on there.
Also, remember to join the Rocket Racing League forum group.
UPDATE:
There will now be two seperate releases of this addon:
AIA ORRL package: This will contain all the necessary content for OFFLINE play only. It will allow you to fly all the courses against the clock, either for practice/fun or for entry into the Offline league tables. This package is essentially complete, technically. It just requires finalisation of courses, the RCPMFD and documentation. It will be released as soon as the beta is complete in the new year.
SF ORRL OMP package: This is a larger, collaborative and open source effort between multiple Orbiter developers and contributers. This is aimed at the ONLINE multiplayer side of the ORRL, using Face’s OMP server/client architecture. Once the project is out of early beta and running as intended, we plan to run MP sessions, with league tables, for Orbitnauts to join in and race or just spectate. This project will take longer than the offline version to establish and will be an ongoing developmental project.
I have started work on the Orbiter Rocket Racing League Stuff.
The conversation was starting to get split over various threads, so I thought I would make this one to keep it all in one place.
Dev on this should be fairly quick, since there isn't much to it. So I plan to get this out and running by the new year.
However, the project comes with 2 parts: The offline time trials and the multiplayer. The first open multiplayer tests won't take place until some time in January (Face and HiPotOk1978 are organising that), but the addon should be out and the offline Legaue tables running by the new year (my bit).
computerex is also working on a checkpoint mfd for use both online and offline, I have no ETA on this as yet. If I can include it in the release, then I will. If not, it will be a seperate download.
Ok, so here's what I have so far, mesh and graphics wise:
Logo thang:
The finish line, can be used for offline and multiplayer. Not decided on the crowd stands yet, I like them, but maybe horribly dangerous.
This is the mock up of the balloon pylons, used to mark out the course in multiplayer, and maybe used on final approach for offline. They will be tethered to 2000m and lit with beacons. Plus they will have multiple advertising/sponsor boards (20mx20m).
Post any thoughts or suggestions you have here.
You can see the other threads here:
Need Sponsors
Original Concept Thread
Pre-season Racing Begins
Scenario AI racing
You can also join the Orbiter Rocket Racing League forum group.
I will also keep my blog updated with this stuff, more pics on there.
Also, remember to join the Rocket Racing League forum group.
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