Orbiter Screenshot Thread

Adam001d

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New hi-res screens, XR2 Ravenstar and Hubble Space Telescope:

%255BGroup+1%255D-orbiter+2013-12-02+22-58-58-62_orbiter+2013-12-02+23-00-25-98-77+images.jpg

%255BGroup+3%255D-orbiter+2013-12-02+23-12-15-47_orbiter+2013-12-02+23-13-19-35-40+images.jpg

%255BGroup+1%255D-orbiter+2013-12-03+17-37-50-14_orbiter+2013-12-03+17-39-19-33-72+images.jpg

%255BGroup+2%255D-orbiter+2013-12-03+17-45-45-59_orbiter+2013-12-03+17-48-01-80-117+images.jpg

%255BGroup+3%255D-orbiter+2013-12-03+17-51-11-18_orbiter+2013-12-03+17-52-12-90-44+images.jpg

%255BGroup+1%255D-orbiter+2013-12-03+19-14-56-37_orbiter+2013-12-03+19-16-40-97-71+images.jpg

%255BGroup+2%255D-orbiter+2013-12-03+19-21-18-28_orbiter+2013-12-03+19-23-13-17-46+images.jpg


Higher resolution and other screens available on my Google+ Gallery:
https://plus.google.com/photos/1019...s/5952521976456929345?authkey=CL7shdS9jtWs4wE
 

malisle

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I am amazed to see how much progress Orbiter made in the last few years, both visually and technically. Compare this
dw7CqOY.jpg

with what Adam posted above :sweet:
 

mode1bravo

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Working on the entire Gemini 11 flight. Up to Gordon's spacewalk now:

North Africa on REV 14 a couple orbits from the EVA:


Hatch opening:




Over Baja:


Cabin:


Going for a walk:


 

martins

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A few more holiday snaps from my tour through the experimental high resolution map. Today: the Canary Islands

La Palma:
picture.php


Tenerife:
picture.php


Gran Canaria:
picture.php
 

Donamy

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I think I'm going to cry. :bighug:
 

Spacethingy

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martins

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I just have to wonder - are those shadows baked into the texture?

Partly. The textures are essentially straight Landsat images, so they inherently contain shadows. There are ways to process these shadows away - the meta data include sun azimuth in addition to elevation, so together with the elevation data it should be possible to un-shadow the images. But I haven't tried any of this, and I don't really think it's worth it. For most of the day the shadows are reasonably consistent, they provide a (fake) illusion of higher elevation sampling resolution than there really is, and they compensate a bit for the lack of self-shadowing in the graphics engine.
 

Adam001d

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Which HST is that, and where do I get the reflections? I'm testing SSU right now with my own fictional deployment mission and this would be a nice addition.

Reflections I did myself, using material editor in debugger D3D9. Used HST version is here: [ame="http://www.orbithangar.com/searchid.php?ID=5484"]HST-Ex[/ame]

---------- Post added at 19:51 ---------- Previous post was at 18:22 ----------

Woah, is that post-production or a graphics client?

Can't wait for that height map stuff... :cheers:

Postroduction? It's only D3D9 Graphic Client. ;)

---------- Post added at 20:30 ---------- Previous post was at 19:51 ----------

This time, AMSO:
%255BGroup+1%255D-orbiter+2013-12-04+22-02-55-89_orbiter+2013-12-04+22-04-16-36-70+images.jpg

%255BGroup+3%255D-orbiter+2013-12-04+22-16-56-23_orbiter+2013-12-04+22-19-30-46-103+images.jpg

%255BGroup+5%255D-orbiter+2013-12-04+22-34-45-16_orbiter+2013-12-04+22-35-57-90-41+images.jpg

%255BGroup+6%255D-orbiter+2013-12-04+22-37-40-89_orbiter+2013-12-04+22-38-55-58-52+images.jpg

This photo, unfortunately with defect.
%255BGroup+8%255D-orbiter+2013-12-04+22-46-40-35_orbiter+2013-12-04+22-47-22-17-19+images.jpg

%5BGroup+3%5D-orbiter+2013-12-05+16-50-25-41_orbiter+2013-12-05+16-51-06-90-46+images.jpg

%255BGroup+4%255D-orbiter+2013-12-05+16-55-16-40_orbiter+2013-12-05+16-56-04-14-51+images.jpg

%255BGroup+5%255D-orbiter+2013-12-05+16-59-42-10_orbiter+2013-12-05+17-00-07-02-24+images.jpg

%255BGroup+7%255D-orbiter+2013-12-05+17-07-12-90_orbiter+2013-12-05+17-08-47-18-93+images.jpg


Higher resolution and other screens available on my Google+ Gallery:
https://plus.google.com/photos/1019...s/5952521976456929345?authkey=CL7shdS9jtWs4wE
 

4throck

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A few more holiday snaps from my tour through the experimental high resolution map. Today: the Canary Islands

Looks very good. :tiphat:
Nice detail indeed, in my opinion the terrain details is perfect for a global mesh. If we add local high resolution textures with normalmaps it will look good as it is even if seen much closer.
 
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