Orbiter Screenshot Thread

Urwumpe

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I think if you Google on how to do it, you will at least find 2~3 videos/articles about it :p

It isn't really about this... being so good at it, that it really looks like something is it. I also can do some primitive 3D modelling, but I fail getting a simple placeholder mesh for Surveyor done after 14 hours of trying. :facepalm:

I am better in coding things or pencil drawings, 3D modelling is not my strength.
 

jedidia

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I am better in coding things or pencil drawings, 3D modelling is not my strength.

I found out that I'm not too bad at it, but lack the drive for perfectionism to make things actually good. It's like my plastic aircraft models as a kid: I glued them together, but never painted them. After all, everybody can now see it's an aircraft, and most of the time you could even see which one, so why go through the effort of painting it? Needless to say, my attempt at warhammer 40K didn't turn out too well... :lol:

Pencil drawings though... Not my forté at all. Coding is definitely where it's at!
 

Donamy

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I appreciate coders.:hail: I tried it many times, but my head hurts with all the numbers. Art class was my thing in school. At least I think it was ...hard to remember that far back.
 

Urwumpe

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I appreciate coders.:hail: I tried it many times, but my head hurts with all the numbers. Art class was my thing in school. At least I think it was ...hard to remember that far back.


I was also in arts class, even had it as advanced course in German Gynmnasium (I selected math & arts)... but that had been one of the decisions that have two traits: I don't really know why I did this, but I also did never regret it. :lol:


I still have a number of pencils of different strength in my backpack for drawing when I like to, but I couldn't really transfer this skill to 3D models.
 

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Of course, having OCD helps with getting the detail. :yes:
 

GLS

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My limited experience with 3d modeling tells me that if one breaks things into basic shapes (cube, cylinder, triangle, ball, etc), then it's all a question of time and pacience.

Of course, having OCD helps with getting the detail. :yes:
True. Although sometimes I feel a bit silly editing the coordinates by hand to make sure it's all perfect.... :shifty:
 

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There's more than breaking it down to basic shapes.
Specially if you are modeling "game" models with moving parts. Cutting shapes is not trivial at all.

Don't confuse 3D modeling with concept art.
The same person can do both, but they are different things.
 

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It's like my plastic aircraft models as a kid: I glued them together, but never painted them. After all, everybody can now see it's an aircraft, and most of the time you could even see which one, so why go through the effort of painting it?

LOL pretty much the same for me. Even recently when I assembled a rather complex Revell model just for the purpose of doing something I did as a kid, I was too afraid of ruining it all by my non-existing painting skills, so I just air-brushed the entire thing into one solid color.
 

Donamy

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Finally, on topic. :sweet:
 

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  • DM-1 Docked to station.jpg
    DM-1 Docked to station.jpg
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Donamy

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Here's a couple more. Could someone tell me, how to make the cut outs I made, transparent to see through to the thrusters and cockpit ?
 

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  • DM-1 dockig approach.jpg
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  • DM-1 docking approach2.jpg
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Urwumpe

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Here's a couple more. Could someone tell me, how to make the cut outs I made, transparent to see through to the thrusters and cockpit ?


You mean the windows? Did you check that the transparent meshgroups are rendered last, including the cockpit?
 

Donamy

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I will try that, but I did that once before with a different mesh, but something with Dx9 prevented it. I think it may need to be flagged in the .msh file. I need an example how to do that.
 

Urwumpe

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I will try that, but I did that once before with a different mesh, but something with Dx9 prevented it. I think it may need to be flagged in the .msh file. I need an example how to do that.


Not sure, flagging it as invisible and no shadow just removes it completely from rendering. But then, you could also just remove the mesh group all together, if it is NEVER needed.
 

Donamy

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It worked by moving the groups. :thumbup:

Thanks !!!
 

Donamy

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Anticipation !!!!!
 

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  • Waiting to launch.jpg
    Waiting to launch.jpg
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galleto

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Reshade testing

iZ6DFFg.png


rNWLEht.png


mxQBPrD.png


iQ7AaeM.png
 

Donamy

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Got Rivets ?

DM-1 update. New capsule texturing by Felix24. Fantastic job Colin.
 

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  • New_texture2.jpg
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  • DM-1 on the pad.jpg
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galleto

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Is there some realtime ambient occlusion going on there? :)

Yeah :thumbup: I'm using the MXAO shader included in the last version of reshade 4 with the indirect lighting shading option enabled, which looks pretty sweet.
 
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