Any news? How is testing going?
Testing is going well, although unfortunately some of the Beta crowd seem to have lost their enthusiasm somewhat. You should think that in a closed Beta, everyone that aplies would do his job...
Anyways, Mindblast is currently not around (I didn't quite get wheather he's on holyday or buisness trip, but he had to stop developement for a some days). However the last version he put out was very stable. We have a major hickup still with direct editing of floating point numbers, which is due to some countries using a , and others a . as deliminator (damn .Net framework, this would have been somewhat easier without culture sensitivity!), and the MFD doesn't have a vector view. So currently, although you can plan maneuvers with mixed Delta-v's, you can't fly them (unless you run the numbers through a calculator and then use attitude mfd to point your ship in the right direction).
Mindblast also wants to put in some more precise autopilots, because the stock autopilots lead to major course deviations in longer burns, and he also wants to make the whole thing stable under higher time acceleration so we can make use of the full capabilities of this thing.
This will definitaley be the long yearned for solution for low-thrust trajectories a lot of us have been waiting for. It integrates both burn time and fuel consumption, and the results are amazingly precise when flown with a decent attitude hold autopilot. It isn't really possible to plan the whole flight in advance (like, earth eject, Hohman to Saturn, Saturn inject, plane change and another burn to head for one of it's moons) because there's some inprecision in Orbit propagation over long periods of time (majorly because it's still a two-body solution, anything else would be a CPU killer anyways), But you'll be able to plot a course to any planet pretty comfortably, adjust later burns to correct inprecisions resulting from your previous, and search for the best aproach solution to hit any of its moons once you're in the vicinity. It also works flawlessly with custom systems.
We'll have to give Mindblast some more time to implement the features mentioned above, but then we'll have a pretty nice first release.