(0: 0.0s 00.01ms)(0x1BA4) [Not Compiled With nVidia API]
(1: 0.0s 03.56ms)(0x1BA4) ================ clbkInitialise ===============
(2: 0.0s 00.09ms)(0x1BA4) Orbiter Version = 160828
(3: 0.7s 730.92ms)(0x1BA4) Index:0 320 x 200 60Hz (22)
(4: 0.7s 01.34ms)(0x1BA4) Index:1 320 x 240 60Hz (22)
(5: 0.7s 00.66ms)(0x1BA4) Index:2 400 x 300 60Hz (22)
(6: 0.7s 01.44ms)(0x1BA4) Index:3 512 x 384 60Hz (22)
(7: 0.7s 01.32ms)(0x1BA4) Index:4 640 x 400 60Hz (22)
(8: 0.7s 00.86ms)(0x1BA4) Index:5 640 x 480 60Hz (22)
(9: 0.7s 00.87ms)(0x1BA4) Index:6 800 x 600 60Hz (22)
(10: 0.7s 00.75ms)(0x1BA4) Index:7 1024 x 768 60Hz (22)
(11: 0.7s 00.77ms)(0x1BA4) Index:8 1280 x 600 60Hz (22)
(12: 0.7s 00.68ms)(0x1BA4) Index:9 1280 x 720 60Hz (22)
(13: 0.7s 00.70ms)(0x1BA4) Index:10 1280 x 768 60Hz (22)
(14: 0.7s 00.70ms)(0x1BA4) Index:11 1360 x 768 60Hz (22)
(15: 0.7s 00.68ms)(0x1BA4) Index:12 1366 x 768 60Hz (22)
(16: 28.0s 27272.97ms)(0x1BA4) Scenario = .\Scenarios\Delta-glider\DG Mk4 in orbit.scn
(17: 28.0s 28.63ms)(0x1BA4) ================ clbkCreateRenderWindow ===============
(18: 28.1s 03.98ms)(0x1BA4) Window Handle = 0x1E094C
(19: 28.8s 705.37ms)(0x1BA4) [VideoConfiguration] Adapter=0, ModeIndex=0
(20: 28.8s 00.82ms)(0x1BA4) 3D-Adapter = NVIDIA GeForce GT 640M LE
(21: 28.8s 04.91ms)(0x1BA4) dwFSMode = 0
(22: 28.8s 01.62ms)(0x1BA4) MaxTextureBlendStages..: 8
(23: 28.8s 00.04ms)(0x1BA4) MaxTextureWidth........: 16384
(24: 28.8s 04.33ms)(0x1BA4) MaxTextureHeight.......: 16384
(25: 28.8s 04.03ms)(0x1BA4) MaxTextureRepeat.......: 8192
(26: 28.8s 24.66ms)(0x1BA4) VolTexAddressCaps......: 0x3F
(27: 28.8s 04.06ms)(0x1BA4) MaxVolumeExtent........: 2048
(28: 28.8s 00.04ms)(0x1BA4) MaxPrimitiveCount......: 16777215
(29: 28.8s 00.01ms)(0x1BA4) MaxVertexIndex.........: 16777215
(30: 28.8s 00.01ms)(0x1BA4) MaxAnisotropy..........: 16
(31: 28.8s 00.02ms)(0x1BA4) MaxSimultaneousTextures: 8
(32: 28.8s 00.01ms)(0x1BA4) MaxStreams.............: 16
(33: 28.8s 00.01ms)(0x1BA4) MaxStreamStride........: 255
(34: 28.8s 00.01ms)(0x1BA4) MaxVertexBlendMatrices.: 4
(35: 28.8s 00.06ms)(0x1BA4) MaxVShaderInstrExecuted: 65535
(36: 28.8s 00.02ms)(0x1BA4) MaxPointSize...........: 8192.000000
(37: 28.8s 00.01ms)(0x1BA4) VertexShaderVersion....: 0x300
(38: 28.8s 00.01ms)(0x1BA4) PixelShaderVersion.....: 0x300
(39: 28.8s 00.01ms)(0x1BA4) NumSimultaneousRTs.....: 4
(40: 28.8s 03.83ms)(0x1BA4) D3DPTEXTURECAPS_POW2...: 0
(41: 28.8s 00.04ms)(0x1BA4) NONPOW2CONDITIONAL.....: 0
(42: 28.8s 00.02ms)(0x1BA4) VertexDeclCaps.........: 0x30F
(43: 28.8s 04.24ms)(0x1BA4) DevCaps................: 0x1BBEF0
(44: 28.8s 00.04ms)(0x1BA4) DevCaps2...............: 0x51
(45: 28.8s 00.02ms)(0x1BA4) XNA Math Support.......: Yes
(46: 28.8s 04.92ms)(0x1BA4) Vertex Texture.........: Yes
(47: 28.8s 04.05ms)(0x1BA4) Shadow Mapping.........: Yes
(48: 28.8s 04.03ms)(0x1BA4) D3DFMT_A16B16G16R16F...: Yes
(49: 28.8s 04.11ms)(0x1BA4) D3DFMT_A32B32G32R32F...: Yes
(50: 28.8s 05.21ms)(0x1BA4) D3DFMT_D32F_LOCKABLE...: Yes
(51: 28.8s 04.14ms)(0x1BA4) D3DFMT_A2R10G10B10.....: Yes
(52: 28.8s 03.99ms)(0x1BA4) D3DDTCAPS_DEC3N........: No
(53: 28.8s 01.28ms)(0x1BA4) D3DDTCAPS_FLOAT16_2....: Yes
(54: 28.8s 04.46ms)(0x1BA4) D3DDTCAPS_FLOAT16_4....: Yes
(55: 28.8s 01.36ms)(0x1BA4) Runs under WINE........: No
(56: 28.9s 04.14ms)(0x1BA4) Window Size = [1360, 739]
(57: 28.9s 00.04ms)(0x1BA4) Window LeftTop = [0, 0]
(58: 28.9s 48.10ms)(0x1BA4) Available Texture Memory = 4088 MB
(59: 28.9s 15.47ms)(0x1BA4) === [3DDevice Initialized] ===
(60: 28.9s 05.70ms)(0x1BA4) ----- Initialize D3D9ClientSurface Tech -----
(61: 29.0s 78.15ms)(0x1BA4) Render Target = 0x2BA0400
(62: 29.2s 225.98ms)(0x1BA4) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31
(63: 29.3s 39.40ms)(0x1BA4) Font Video Memory Usage = 512 kb
(64: 29.3s 01.45ms)(0x1BA4) Font and Charter set creation succesfull
(65: 29.3s 04.72ms)(0x1BA4) Splash Window Size = [1366, 768]
(66: 29.3s 00.03ms)(0x1BA4) Splash Window LeftTop = [0, 0]
(67: 29.4s 144.42ms)(0x1BA4) Starting to initialize D3D9Client.fx a rendering technique...
(68: 30.1s 724.82ms)(0x1BA4) TileManager::GlobalInit()...
(69: 30.2s 63.13ms)(0x1BA4) Starting to initialize Surface.fx a shading technique...
(70: 31.1s 877.91ms)(0x1BA4) CSphereManager::GlobalInit()...
(71: 31.5s 377.04ms)(0x1BA4) [NEW FONT] ( Arial), Size=24, Weight=400 Pitch&Family=31
(72: 31.5s 35.21ms)(0x1BA4) Font Video Memory Usage = 512 kb
(73: 31.5s 00.32ms)(0x1BA4) Font and Charter set creation succesfull
(74: 31.5s 00.07ms)(0x1BA4) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(75: 31.5s 33.34ms)(0x1BA4) Font Video Memory Usage = 256 kb
(76: 31.5s 00.74ms)(0x1BA4) Font and Charter set creation succesfull
(77: 31.5s 00.10ms)(0x1BA4) [NEW FONT] ( Fixed), Size=18, Weight=400 Pitch&Family=31
(78: 31.6s 35.93ms)(0x1BA4) Font Video Memory Usage = 512 kb
(79: 31.6s 02.15ms)(0x1BA4) Font and Charter set creation succesfull
(80: 31.6s 01.94ms)(0x1BA4) CSphere Manager constructed
(81: 31.6s 00.03ms)(0x1BA4) ================ Scene Created ===============
(82: 31.6s 04.40ms)(0x1BA4) D3DQUERYTYPE_OCCLUSION is supported by device
(83: 31.6s 00.04ms)(0x1BA4) D3DQUERYTYPE_PIPELINETIMINGS not supported by device
(84: 31.6s 00.02ms)(0x1BA4) D3DQUERYTYPE_BANDWIDTHTIMINGS not supported by device
(85: 31.6s 00.02ms)(0x1BA4) D3DQUERYTYPE_PIXELTIMINGS not supported by device