Hi, I have been out of the Orbiter loop for several years due to my old laptop not keeping up with latest developments and that I developed some other interests elsewhere (last I touched the Orbiter folders was like late 2018, an eternity
) (+), but now I just finally built my own computer I'm now back tweaking around.
I didn't touch the folders while transferring from the old laptop to the new computer, but I did just noticed OrbiterSound got an upgrade so it was patched to 5.0.
Then I tried starting any of those scenarios and...somehow the window just exits before finishing loading the scenario (stopped at "Loading SceneTech.fx"). Here's an example of the # Welcome to Orbiter 2016.scn in the O2016 folder:
Feel free to ask for other logs if necessary.
Thank you!
Cosmic Penguin
(+) As you can see from my Twitter account, my spaceflight life is busier than I have ever been while covering spaceflight news on O-F. You can also see what my new interest is easily from my Twitter. ?
I didn't touch the folders while transferring from the old laptop to the new computer, but I did just noticed OrbiterSound got an upgrade so it was patched to 5.0.
Then I tried starting any of those scenarios and...somehow the window just exits before finishing loading the scenario (stopped at "Loading SceneTech.fx"). Here's an example of the # Welcome to Orbiter 2016.scn in the O2016 folder:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 170705, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = NVIDIA GeForce RTX 3060 Ti
000000.000: D3D9: MaxTextureWidth........: 16384
000000.000: D3D9: MaxTextureHeight.......: 16384
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x30F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Runs under WINE........: No
000000.000: D3D9: Available Texture Memory = 4025 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
Feel free to ask for other logs if necessary.

Thank you!
Cosmic Penguin
(+) As you can see from my Twitter account, my spaceflight life is busier than I have ever been while covering spaceflight news on O-F. You can also see what my new interest is easily from my Twitter. ?
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