Eduard, there are settings in the launchpad to choose which type or types should be loaded. Play around with that.
Hi jroly,
I have tried several different options, but I really don't get it working.
Under the "D3D9Client Advanced Setup" (Video -> Advanced) I tried "Cache only", "Cache & Archive" and even "Archive only", but in none of the cases I see any of the uncompressed surface, elevation or cloud textures or other textures.
Also changing from "Load on demand" to "Pre-load at session start" does not make any difference.
And moving de textures from the "Textures" to the "Textures2" directory did not make any difference (I don't know the reason why there are 2 textures directories, maybe someone can explain it).
The only textures I see are the surface bases and the vessels on the planets.
I have archived some Earth textures now with Martin's new texpack-tool in the Utils-directory, and these compressed textures are finally loaded correctly now (when using the "Cache & Archive" or "Archive only" option of course). But the other textures are still never loaded.
The Orbiter.log and D3D9ClientLog.html do not give much information about it. Is there a way I can easily troubleshoot this problem?
Maybe I am doing something very stupid, but I don't see what.
B.t.w. I am using all downloaded textures from
http://mirror.orbiter-radio.co.uk/orbiter/assets/orbiter_texturepacks.html, all low res textures and the complete high-resolution packs (not from the "map picker").
Until the latest beta download everything was working well.