Orbiter Beta SVN commit #12
I've uploaded a new beta. This addresses some planet rendering issues:
Please note that the new Phobos textures are not included in the SVN repository. Head over to the Texture repository and get them from there (don't worry: the size is manageable). As a reward, you can now try to land on Phobos (gingerly!)
I haven't updated Deimos yet. It still uses the old-style mesh definition, so you can't land on its surface, but only on its mean-radius sphere. But at least it is visible again.
The compatible OVP revision for this beta: 33.
I've uploaded a new beta. This addresses some planet rendering issues:
- Bug fix: old style planets rendered too dark in D3D7Client, and in inline client when "Extra|Debugging options|Rendering options|Force normalisation of normals" was not selected.
- Bug fix: mesh-based celestial bodies (Phobos, Deimos) were scaled much too small
- Elevation support: now down to resolution level 4 (was: 7)
- Phobos: now with new high-res textures and elevation data (must be downloaded separately from planet texture repository)
- Planet config files: now support additional options: "HorizonExcess": increases horizon visibility radius beyond sphere visibility. Increase this to avoid mountain tops disappearing before they drop below the horizon. "BBExcess": inflates the visibility bounding boxes for sphere patches. Increase this for irregularly shaped bodies to avoid patches disappearing at the edge of the viewport.
Please note that the new Phobos textures are not included in the SVN repository. Head over to the Texture repository and get them from there (don't worry: the size is manageable). As a reward, you can now try to land on Phobos (gingerly!)
I haven't updated Deimos yet. It still uses the old-style mesh definition, so you can't land on its surface, but only on its mean-radius sphere. But at least it is visible again.
The compatible OVP revision for this beta: 33.