New Update:
General Multistage PEG is finally working!!! :woohoo:
There is total continuity across staging and an amazing smooth pitching across ascent, I'm so happy!
The call in the guidance file will be:
which means to achieve an orbit of 250km of apogee, 180km of perigee with an inclination of 45° (positive means to launch northward, to go south should be -45)
but there are other two ways of defining this:
which means to fly inverted
and
Code:
0=orbit(250,180,45,-1,200)
which mean to target cutoff at 200km (useful for launch vehicles that need particular orbit targeting, like space shuttle, otherwise one of the abisdes is targeted)
What I am currently working on is the following set of new features:
Fairing: a call in guidance file which will specify not only time but also altitude at which jettison fairing - EASY
Azimuth Calculation and inclination targeting: already implemented, trying to solve the glitch for orbit with inclination close to launch latitude but not exactly equal to launch latitude - HARD to solve the glitch even if it happens only in rarely
Optimization of gravity turn - Already implemented but needs to be revised and optimized for generalization purpose - MEDIUM
Live Payloads - Code ready to be inserted in MS2015 - EASY
Rotated Payloads - I think I will make an animation here, but still have to think about this - MEDIUM
HUD information - Want to add some other information like predicted cutoff time during launch and payload name and information - EASY
Attitude control at time acceleration - Needs to be optimized to work smoothly also at low fps and/or high time acceleration - MEDIUM
Let's say that I hope to be ready for the release by next week or something like this!
Cheers Guys
Fred