and its worth noting that since WIP-302, the starliner is fully d3d9 compatible, so you really can't miss :thumbup:
The current 'Official' Documentation:
http://orbiter-forum.com/showthread.php?p=310366&postcount=942
According to the Velcro Rockets PDF,How/where would that string get written in?
PAYLOAD probe probe probe 0 0 22.25 140000.0 0.0 1.0
This creates a payload, named probe, with a meshname of probe, and will create probe.cfg
when jettisoned. Put it at (0,0,22.25), make it mass 140,000 kg, and load it up with fuel (1.0).
:yes:Sounds like it is a worthwhile quick experiment.
(...)
and finally, are you sure the OMS engines deliver enough punch? i keep finding that every burn takes a matter of minutes, and orbit circularisation is a proper pain in the read with a low PeA, but we can always "cheat" and burn into our fuel supplies
Indeed. If I'm properly understanding how UCD works, it attaches itself at the primary ship's center of mass; ergo, any mass you add to it as payload will have the same inertial moments as if it were attached to the primary ship directly since the addition of mass at position x,y,z is the same wrt 0,0,0 in both cases.UCD will always give an accurate weight addition, since it is actually a vessel, and so its mass has to go somewhere (not the best wording, i know)