Update Updated G42-200 Starliner

Abdullah Radwan

Addon Developer
Addon Developer
Joined
Aug 20, 2017
Messages
205
Reaction score
0
Points
16
Location
Cairo
The G42-200 is a state-of-the-art aircraft capable of accelerating out of the atmosphere and into low earth orbit - Categorized as a spaceplane, the G42 features airliner-like handling characteristics which makes it optimal for low-cost space travel and cargo lifting based on conventional or mildly adapted airfields at a fraction of the costs usually associated with space operations.

Fitted with a set of two RT66 Turbo-Rocket Hybrid cycle jet engines, and the ground-breaking RAMCASTER ram/scramjet system, the G42 can reach orbital velocity by simply flying out of the atmosphere, ascending as an airplane relying on its wings for lift, ultimately firing its engines in pure-rocket mode for a final boost towards orbit.

General features:

  • Highly detailed DVC with oodles of clickable switches, 6 functional EICAS displays and 6 MFD's.
  • Realistic flight dynamics and engine model, featuring simulated fuel pumps, startup/shutdown, wing positions, flight controls and more.
  • A wealth of animated moving parts on both the VC and the exterior model.
  • Custom sounds including proper turbines ramp-up/down effects.
  • A large bay that can carry up to 8 UCSO cargoes.
  • Improved model and textures since the last release.
  • Full D3D9 graphics client compatibility.
Download from OHM: Updated G42-200 Starliner.

GitHub repository: https://github.com/abdullah-radwan/G42-200.

This is the updated version of Moach's original spaceplane.

Changes from the last version:

  • Added: Header file generation to the 3DS Max Orbiter mesh tool.
  • Added: Landing, taxi, and docking light.
  • Added: ADI ball.
  • Added: 2 Hydraulic systems.
  • Added: Gear emergency release system.
  • Added: Fuel lines.
  • Added: Undocking handle.
  • Added: HUD color and brightness buttons.
  • Added: Anti-slip autopilot.
  • Added: Fuel dump system.
  • Added: Bay door switch.
  • Added: Docking supply system.
  • Added: Warning system, with V1 and rotate callouts.
  • Added: RCS doors logic.
  • Added: APU Pack B.
  • Changed: 3DS Max tools are now utilities instead of macro scripts.
  • Changed: RCS and OMS are now separated systems.
  • Changed: Ramcaster engine coefficient.
  • Changed: Landing gears damping coefficient.
  • Removed: Useless and inoperative switches.
Note: XRSound support is dropped due to static/dynamic mismatch. Use SoundBridge instead.
 
Last edited:

Interceptor

Active member
Joined
Mar 28, 2008
Messages
2,655
Reaction score
16
Points
38
Location
Michigan,Florida
This looks really great thanks for all of the hard work,is there any way you could add exterior lights to the model in the future,I think that would be a nice touch.
 

jgrillo2002

Conservative Pioneer
Addon Developer
Joined
Mar 17, 2008
Messages
733
Reaction score
3
Points
18
Location
New York State
Nice work on this. couple of tries and I actually got the thing to orbit. My issue is that some of the documentation is a little vague on what Im suppose to do. but besides that, superb.
 

Abdullah Radwan

Addon Developer
Addon Developer
Joined
Aug 20, 2017
Messages
205
Reaction score
0
Points
16
Location
Cairo
This looks really great thanks for all of the hard work,is there any way you could add exterior lights to the model in the future,I think that would be a nice touch.
The next release will have exterior lights.

Nice work on this. couple of tries and I actually got the thing to orbit. My issue is that some of the documentation is a little vague on what Im suppose to do. but besides that, superb.
Yes, the manual isn't really that good. I just wanted to release it before I become busy.

The next release will have a step-by-step guide to launch to ISS.

Thank you for the feedback!
 

Interceptor

Active member
Joined
Mar 28, 2008
Messages
2,655
Reaction score
16
Points
38
Location
Michigan,Florida
Nice work so far,I just got the G42-200 into orbit she flys beautifully.Thanks and looking forward to future releases.
 

reicou

New member
Joined
Mar 15, 2018
Messages
4
Reaction score
0
Points
0
Would it be possible to have hover engines for vertical takeoff on the moon?
 

PhantomCruiser

Wanderer
Moderator
Tutorial Publisher
Joined
Jan 23, 2009
Messages
5,473
Reaction score
5
Points
113
Location
Cleveland
I think the intent of the Starliner was to be "future-realistic(ish)", reading back on the development thread, it seems there were great pains to make the tech, without resorting to magic.
The result is a very slick looking spaceplane, that is something I think could be seen in the skies inside the next 50 years or so (if someone had the money).

It doesn't work (for me) though to make it into something that'll land on the moon. Add that, and it becomes "magic" over "math". Now if it carried a small spacecraft/spaceplane to use as a lander. That, I'd be more inclined to believe. I've not tried taking the Starliner to the moon though.

The G42-200 and the DG-EX are by far two of my favorite craft to fly. For the reason that you actually have to FLY it to orbit. The DGIV and all the XR's are very nice, but they prompt me into laziness with their autopilots. In fairness though, real astronauts would be using those autopilots.
 
Last edited:

Abdullah Radwan

Addon Developer
Addon Developer
Joined
Aug 20, 2017
Messages
205
Reaction score
0
Points
16
Location
Cairo
WIP 306 released.

I didn't have time to add the step-by-step guide to ISS. If anyone wants to make it, you're more than welcome to do.

Currently, I have a problem with the sound. With Orbiter Sound SDK, you can't have more than 60 sounds. I can't use XRSound due to its library being static, while everything else is dynamic.

I might make something like a dynamic wrapper for XRSound.
 
Last edited:

jangofett287

Heat shield 'tester'
Joined
Oct 14, 2010
Messages
1,140
Reaction score
2
Points
38
I can't use XRSound due to its library being static, while everything else is dynamic.
What's the problem exactly? I've always found static libs easier because you just add them to the linker settings and it works. With dynamic libs there's a dll to end up in the wrong folder, plus dllimport/export and something to do with ordinals I never quite understood.
 

Abdullah Radwan

Addon Developer
Addon Developer
Joined
Aug 20, 2017
Messages
205
Reaction score
0
Points
16
Location
Cairo
What's the problem exactly? I've always found static libs easier because you just add them to the linker settings and it works. With dynamic libs there's a dll to end up in the wrong folder, plus dllimport/export and something to do with ordinals I never quite understood.
Since G42-200 and UCSO are dynamic libraries, it can't be built with static libraries like XRSound. I don't want to make everything static.

Anyway, I have already made a dynamic XRSound wrapper. I should publish it soon.
 

jangofett287

Heat shield 'tester'
Joined
Oct 14, 2010
Messages
1,140
Reaction score
2
Points
38
Since G42-200 and UCSO are dynamic libraries, it can't be built with static libraries like XRSound.
Thats... not how that works. You can definitely mix static and dynamic libraries. It would be rather stupid if you couldn't.
 

Abdullah Radwan

Addon Developer
Addon Developer
Joined
Aug 20, 2017
Messages
205
Reaction score
0
Points
16
Location
Cairo
Thats... not how that works. You can definitely mix static and dynamic libraries. It would be rather stupid if you couldn't.
What about the LNK2038 error: mismatch detected for 'RuntimeLibrary': value 'MTd_StaticDebug' doesn't match value 'MDd_DynamicDebug'?
 

Face

Addon Developer
Addon Developer
Beta Tester
Joined
Mar 18, 2008
Messages
4,111
Reaction score
43
Points
73
Location
Vienna
assuming this is for 2016 with no chance of being ported back to 2010?
Since it is MIT licensed, the chance is there.
 

Abdullah Radwan

Addon Developer
Addon Developer
Joined
Aug 20, 2017
Messages
205
Reaction score
0
Points
16
Location
Cairo
assuming this is for 2016 with no chance of being ported back to 2010?
Unless new Orbiter 2016 specific code is added, the spaceplane can be ported to Orbiter 2010 by changing the touchdown points to the old ones, changing the sound engine to Orbiter Sound (Currently it's Orbiter Sound, but in the next release it'll be XRSound), changing the vessel class to VESSEL3, and removing UCSO support. Everything else should be compatible with Orbiter 2010.
 

yitianetie

Member
Joined
Mar 24, 2020
Messages
18
Reaction score
2
Points
18
Location
Brittany
Hi,

It looks very impressive and I would like to give it a try. But I get a CTD when I try to load the scenario "G42-200 launch to ISS". I precise that I use Orbiter beta (I use it to properly run NASSP) and the log says nothing about. I think a small patch would be needed to fix the issue and I think it is related to API incompatibilities.

Anyways, this is my log below (And I get also a CTD when using Orbiter without D3D9 client, because Orbiter cannot find some textures whereas those textures are well located in the folder G422)
**** Orbiter.log
000000.000: Build Sep 14 2019 [v.190914]
000000.000: Timer precision: 1e-07 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 190914, API 190914]
000000.000: Module AtmConfig.dll ......... [Build 190914, API 190914]
000000.000: Module DGConfigurator.dll .... [Build 190914, API 190914]
000000.000: Module ProjectApolloConfigurator.dll [Build 200112, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: BaseDir : D:\Orbiter\OrbiterBeta\
000000.000: ConfigDir : D:\Orbiter\OrbiterBeta\Config\
000000.000: MeshDir : D:\Orbiter\OrbiterBeta\Meshes\
000000.000: TextureDir : D:\Orbiter\OrbiterBeta\Textures\
000000.000: HightexDir : D:\Orbiter\OrbiterBeta\Textures2\
000000.000: ScenarioDir: D:\Orbiter\OrbiterBeta\Scenarios\
000000.000: ---------------------------------------------------------------
000000.000: D3D9 DLLs : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.18362.387]
000000.000: : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 191220, API 190914]
000000.000: Module ExtMFD.dll ............ [Build 190914, API 190914]
000000.000: Module Rcontrol.dll .......... [Build 190914, API 190914]
000000.000: Module ScnEditor.dll ......... [Build 190914, API 190914]
000000.000: Module transx.dll ............ [Build 190914, API 190914]
000000.000: Module CustomMFD.dll ......... [Build 190914, API 190914]
000000.000: Module ScriptMFD.dll ......... [Build 190914, API 190914]
000000.000: Module ApolloRTCCMFD.dll ..... [Build 200112, API 160828]
000000.000: Module ProjectApolloMFD.dll .. [Build 200112, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 950M
000000.000: D3D9: MaxTextureWidth......... : 16384
000000.000: D3D9: MaxTextureHeight........ : 16384
000000.000: D3D9: MaxTextureRepeat........ : 8192
000000.000: D3D9: VolTexAddressCaps....... : 0x3F
000000.000: D3D9: NumSimultaneousRTs...... : 4
000000.000: D3D9: VertexDeclCaps.......... : 0x30F
000000.000: D3D9: MiscCaps................ : 0x2FCEF2
000000.000: D3D9: XNA Math Support........ : Yes
000000.000: D3D9: Vertex Texture.......... : Yes
000000.000: D3D9: Shadow Mapping.......... : Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F.... : Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F.... : Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
000000.000: D3D9: D3DFMT_A2R10G10B10...... : Yes
000000.000: D3D9: D3DFMT_L8............... : Yes
000000.000: D3D9: D3DDTCAPS_DEC3N......... : No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
000000.000: D3D9: Runs under WINE......... : No
000000.000: D3D9: Available Texture Memory : 4088 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 190914, API 190914]
000000.000: VSOP87(E) Sun: Precision 1.0e-06, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Mercury: Precision 1.0e-05, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 190914, API 190914]
000000.000: Module VenusAtm2006.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Venus: Precision 1.0e-05, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 190914, API 190914]
000000.000: Module EarthAtmJ71G.dll ...... [Build 190914, API 190914]
000000.000: VSOP87(B) Earth: Precision 1.0e-08, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 190914, API 190914]
000000.000: ELP82: Precision 1.0e-05, Terms 116/829
000000.000: Module Mars.dll .............. [Build 190914, API 190914]
000000.000: Module MarsAtm2006.dll ....... [Build 190914, API 190914]
000000.000: VSOP87(B) Mars: Precision 1.0e-05, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 190914, API 190914]
000000.000: Module Jupiter.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Jupiter: Precision 1.0e-06, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 190914, API 190914]
000000.000: Module Europa.dll ............ [Build 190914, API 190914]
000000.000: Module Ganymede.dll .......... [Build 190914, API 190914]
000000.000: Module Callisto.dll .......... [Build 190914, API 190914]
000000.000: Module Satsat.dll ............ [Build 190914, API 190914]
000000.000: Module Saturn.dll ............ [Build 190914, API 190914]
000000.000: VSOP87(B) Saturn: Precision 1.0e-06, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 190914, API 190914]
000000.000: SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 190914, API 190914]
000000.000: SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 190914, API 190914]
000000.000: SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 190914, API 190914]
000000.000: SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 190914, API 190914]
000000.000: SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 190914, API 190914]
000000.000: SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 190914, API 190914]
000000.000: SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 190914, API 190914]
000000.000: VSOP87(B) Uranus: Precision 1.0e-06, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 190914, API 190914]
000000.000: VSOP87(B) Neptune: Precision 1.0e-06, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module G422.dll .............. [Build 200228, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]

Kind regards,
Etienne
 
Last edited:

Moach

Crazy dude with a rocket
Addon Developer
Joined
Aug 6, 2008
Messages
1,561
Reaction score
5
Points
38
Location
Vancouver, BC
Boy, am I glad to see this!

It's heart-warming to see my old bird (albeit extremely advanced as a near-futuristic spacecraft) being given proper continuity. I've always wanted to carry on with it, but haven't had a chance to do so in eons.

Nice to see it found a nice new loving home full of superb folks to keep it going :cheers:


Not sure if there is anything I can do to help at this point - but I'm here to answer any questions that come up, either on concept or about my earlier implementation.


Oodles of Thanks and Keep it up!
 

Abdullah Radwan

Addon Developer
Addon Developer
Joined
Aug 20, 2017
Messages
205
Reaction score
0
Points
16
Location
Cairo
Hi,

It looks very impressive and I would like to give it a try. But I get a CTD when I try to load the scenario "G42-200 launch to ISS". I precise that I use Orbiter beta (I use it to properly run NASSP) and the log says nothing about. I think a small patch would be needed to fix the issue and I think it is related to API incompatibilities.

Anyways, this is my log below (And I get also a CTD when using Orbiter without D3D9 client, because Orbiter cannot find some textures whereas those textures are well located in the folder G422)

Kind regards,
Etienne
Sorry for the delay. Does it work in Orbiter 2016? If so, maybe the source code needs to be compiled against Orbiter Beta. I can make a one for you.

---------- Post added at 04:48 PM ---------- Previous post was at 04:36 PM ----------

Boy, am I glad to see this!

It's heart-warming to see my old bird (albeit extremely advanced as a near-futuristic spacecraft) being given proper continuity. I've always wanted to carry on with it, but haven't had a chance to do so in eons.

Nice to see it found a nice new loving home full of superb folks to keep it going :cheers:


Not sure if there is anything I can do to help at this point - but I'm here to answer any questions that come up, either on concept or about my earlier implementation.


Oodles of Thanks and Keep it up!
Thank you. I always loved this bird and wanted to continue it.

As for the code, here are my notes:
  • EICAS implementation: I noticed that you used bits to drive the screen. I wanted to add another screen, but bits aren't my strongest parts in C++. Also, I don't know how the shifting is actually done. I know that you change the vortices (IIRC), but how this is being done?
  • Mesh implementation: I want to add a speed brake, but I don't know anything about how to do this in the mesh.
  • DVC implementation: I never understood how the switches rotation axis is set. Get Vector Tool in 3ds Max sometimes gives wrong results.
 

yitianetie

Member
Joined
Mar 24, 2020
Messages
18
Reaction score
2
Points
18
Location
Brittany
Sorry for the delay. Does it work in Orbiter 2016? If so, maybe the source code needs to be compiled against Orbiter Beta. I can make a one for you.
Hi,

Yes, it works fine with orbiter 2016. You can do a compiled one against orbiter Orbiter Beta if you want. The CTD occurs when you try to enter into the virtual cockpit. If I use orbiter beta, it is only for using with NASSP which recommands to use orbiter beta for some features, though I don't realize the matter of such features. For the moment, I am not highly experimented with orbiter navigation.

A question for everyone, except for NASSP, do you use orbiter 2016 or orbiter beta ?

Best regards,
Etienne.
 
Last edited:
Top