Yeah! Exactly! Can he provide some coding insights?
Looks good but I'd say the exhaust mesh cuts a bit too much on the blue sky... So the alpha gradient has to start very low (or high, correct me). Also the "moving texture" part seems a bit unnecessary to me, in reality those (beautiful) patterns really look plain and stable (that's how flames behave in general, unless wind sends dust into them). But I think it would work very well on the aforementionned aerodynamics or reentry effects.