4throck
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May I ask for this https://www.orbiter-forum.com/threads/area-flattening-experiment-success.37074/post-570818 to be incorporated into the official D3D9 ?
Local terrain flattening defined by configs is well suited for addons covering small areas.
Editing the entire terrain tree is overkill when you just want a few meters of flat terrain to land or to place a landed mesh.
I don't see any undesired side effects, or any compatibility problems. It would only work on the client, but we already have some client only features (ex: microtextures) so I don't think that's a problem.
Local terrain flattening defined by configs is well suited for addons covering small areas.
Editing the entire terrain tree is overkill when you just want a few meters of flat terrain to land or to place a landed mesh.
I don't see any undesired side effects, or any compatibility problems. It would only work on the client, but we already have some client only features (ex: microtextures) so I don't think that's a problem.





