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I have a little problem with R11: When the spacecraft main engines are on, those faces that are lit by the engine flames, are flickering, (the faces getting inverted, or it's just becomes black, i don't know, i can't really see as it happens fast, and randomly). Why is that?


You could try running Orbiter with FPS Limiter or similar software.Is there a fix for this? Like a way to set a maximum FPS without relying on Vsync?
I have the same problem in R10 and R11 (R9 works):
GPU: ATI Mobility Radeon HD 5650
Are the surfaces normal mapped or not ?
I am having image flickering, (looks black), every 3 or 4 seconds. Especially obvious on space ship.
Hi jarmonik,
in case you want to update your SVN Client to Version 1.8, I recommend to not do this![]()
in case you want to update your SVN Client to Version 1.8, I recommend to not do this
It seems that the new TortoiseSVN client (version 1.8.0) has problems in "talking" to the codeplex server ("XML parsing failed: (400 Bad Request) Error")
With the previous version (1.7.14) everything seems to work O.K.
It is not 100% clear whether the client is to blame or the server.
me too, but that doesn't change my recommendation :lol:I strongly suspect that the Codeplex server is doing something outside the SVN specification there...
Whether codeplex fixes/changes something or tortoiseSVN fixes/changes something is more or less irrelevant for me now :-/