Hi again romanasul,
thanks for that clarification, but I still don't know what you mean by 'TX addon' for example.
A quick search at orbithangar gave me at least 3 reasonable addons.
So I should maybe have asked more precise as well -my fault
D3D9Client-Version : [ ... ]
Addon: [ name ]
Download-Link : [ url ]
Preparations: [ any required addons needed as well, e.g. a scenario to start ]
Problem : [ description ]*
/Kuddel
*) you already did that!
---------- Post added at 01:01 ---------- Previous post was at 00:33 ----------
I tried to reproduce the issue with the following setup:
Orbiter-Version: Latest Beta (r13)
D3D9Client-Version: R7 & R7c
Addon: TX winged space launcher, release 5
Download-Link: TX winged space launcher, release 5
Preparations: Winged boosters\Tug eXperimental\TX after jettison.scn
Problem: Landing gear is not responding to [G] key.
Here are my findings:
There is a different behaviour between Orbiter (inline graphic client) and
Orbiter_NG (D3D9Client) in that the landing gear of the TX vehicle is retracted when scenario is started under Orbiter, while the landing gear is extracted when the scenario is started under Orbiter_NG. That's something we might take a look at.
But the [G] key doesn't do anything in either Orbiter nor Orbiter_NG. So it might be an incompatibility of the TX vessel as well.
Nevertheless I'll try with the "stable" Orbiter 2010-P1 to see if there's a difference.
See ya,
Kuddel
---------- Post added at 01:42 ---------- Previous post was at 01:01 ----------
O.K.
after I did some more digging I found that we (D3D9Client) get informed about animation state changes of the flaps etc. correct, but we never get any animation-state updates for the gear...
Even when I start the Vessel from the runway (where the gears automatically will get retracted under inline-client Orbiter).
Either the addon-author did some (nasty
) tricks to animate the gear retraction, or the Orbiter_NG core does not tell us about all animation state changes (GetAnimPtr(...)).
I've noticed that the TX vessel has 37 animation defined but none of the gear animation-states ever changes.
So: first, the issue is really an issue
and second we have to find out whether it's the addon or the Orbiter-core that is not behaving like we thought.
I would like to try with another addon that has many animations to see whether this might be due to the number of animations.
Do you (or anybody else) know of an addon-vessel with many animated parts?
/Kuddel