- Mar 22, 2008
- Reaction score
I'll take that as a task for me .I don't know if that info is already in the D3D9 manual, but I think it would be a nice addition.
Sketchpad2 comes to mind.I'll take that as a task for me .
As I am writing the "Features & Limitations" section, can anybody point me to a list of features / limitations?
I am so much used to using D3D9Client that I can not even remember all the added features (compared to inline graphics)...
Seemingly DirectX 9.0c download has been dead for a few days.
I couldn't find official announcement from Microsoft. I hope this is only temporary, not permanent...
Microsoft's licensing terms prevent anyone from distributing the files directly, the only way to distribute them is to run the installer, that's also the only supported method from Microsoft to check that the correct version installed.
directx_Jun2010_redist.exe(100.273.008 Bytes) with an MD5-sum of
directx_Jun2010_redist.exe(100.271.992 Bytes) with an MD5-sum of
I don't get it, why Microsoft is doing this.
I can understand that they don't want to support every old version of everything they published, but removing the "official" link only opens doors to many "virus-patched"
versions all over the net...
We tried that before, and I must say that it is probably easier to start from scratch. Then again I am not so deep into graphics engine development, so you have to take my opinion with a grain of salt.Is it possible to somehow "upgrade" a Graphic Client from DX9 to say DX11 ; or does it mean you have to rewrite everything from scratch ?