New Release D3D9Client Development

GLS

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Hmm. So making a light for every thruster wouldn't be possible, but two or four main engines would be okay?
It would be possible, but if you fire more than 4 or 8 thrusters, some will not "light up". This is, if there are no other more-powerful lights nearby.
 

kuddel

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I don't know if that info is already in the D3D9 manual, but I think it would be a nice addition.
I'll take that as a task for me ;).
As I am writing the "Features & Limitations" section, can anybody point me to a list of features / limitations?
I am so much used to using D3D9Client that I can not even remember all the added features (compared to inline graphics)...
 
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GLS

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I'll take that as a task for me ;).
As I am writing the "Features & Limitations" section, can anybody point me to a list of features / limitations?
I am so much used to using D3D9Client that I can not even remember all the added features (compared to inline graphics)...
Sketchpad2 comes to mind.
 

Marcin

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I have problem with landing on some bodies like Enceladus, where gravity is very low. I got drasticly drope of frame rate when wheels of XR2 vessel touch the ground.
Somebody had sothing like that? What I cab do with this?
 
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