If you talking about the light glow from the planet, then I think you need to increase the "Planet glow" parameter in the D3D9Client Advanced setup window. To get a reasonable level, I have it set at 1.500.
Exactly what I wanted, thanks DaveS !
If you talking about the light glow from the planet, then I think you need to increase the "Planet glow" parameter in the D3D9Client Advanced setup window. To get a reasonable level, I have it set at 1.500.
Exactly what I wanted, thanks DaveS !
That would be SSU and Orbiter 2016. He most likely built the modules himself using the tutorial I wrote long ago here: https://www.orbiter-forum.com/showthread.php?t=30336Which shuttle and which Orbiter version are you using ?
Mostly because none of it is fit for public consumption. Alot of things are broken (I guess I'm responsible for 90% of that, sorry) and need to be fixed before a release is even thought about. The crawler for example, just spins out of control as soon as the scenario has finished loading due to its physics engine not working anymore. So that needs to be taken care of.Why can't something like that be released ? That's all I need to start making some ISS building missions.
Which shuttle and which Orbiter version are you using ?
This is indeed SSU v5 with Orbiter 2016.That would be SSU and Orbiter 2016.
I managed to get your STS-88 mission work with the Unity module in the cargohold, but not properly positionned as I've read somewhere the attachment system on the cargohold is WIP.Why can't something like that be released ? That's all I need to start making some ISS building missions.
This explains a lot haha !Mostly because none of it is fit for public consumption. Alot of things are broken [...] The crawler for example, just spins out of control as soon as the scenario has finished loading [...] So that needs to be taken care of.
This is SSU v5 with Orbiter 2016.
I managed to get your STS-88 mission work with the Unity module in the cargohold, but not properly positionned as I've read somewhere the attachment system on the cargohold is WIP.
If you want to try SSU v5 out of curiosity without having to do all the stuff with Visual Studio, I can provide you a zip folder of it.
**** Orbiter.log
000000.000: Build Sep 5 2018 [v.180905]
000000.000: Timer precision: 2.46747e-07 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 180905, API 180811]
000000.000: Module AtmConfig.dll ......... [Build 180905, API 180811]
000000.000: Module DGConfigurator.dll .... [Build 180905, API 180811
That makes a bell ring.Hey all,
I recently got a new PC...