• ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.

OHM Crew Dragon for Orbiter2016

Hi,
it has been mentioned that having this add-on available alongside the "Crew Dragon DM2" can cause confusion - especially since the "Crew Dragon DM2" add-on is really the "generic" version, whilst this add-on was a "pre-flight" project and has aft-facing Main Engines (incorrectly).

So Donamy, Felix24 and myself agree that this version will be retired (unpublished) and the "Crew Dragon DM2" add-on be renamed (maybe "Crew Dragon 2022" unless anyone has a better suggestion).

Hope that's not a problem for anyone (let me know if it is!).

Cheers,
Brian
 
What would have to be done to convert Crew Dragon 2022 to a cargo variant?
Donamy had made a Cargo Dragon 2 spacecraft that is coded in VesselBuilder, which I think is based on the DM2 addon
1669561417027.png
 
Donamy had made a Cargo Dragon 2 spacecraft that is coded in VesselBuilder, which I think is based on the DM2 addon
Ah, yes! I can't keep track of everything anymore!
I wonder if the CrewDragonMFD autopilots work with it?
Cheers,
Brian
 
I think the Cargo Dragon is still at the Dragon 1 design phase!

What would have to be done to convert Crew Dragon 2022 to a cargo variant?
I can take out the seats (easy) and the Draco abort engines (less easy).
Removing the control panel would be a lot of work I'm guessing.
Cheers,
Brian
AFIK:
Remove the seats, windows, and control panel.
No SuperDracos
Only two fins on the trunk
Maybe some cargo bags or something packed in there would be cool

Ah, yes! I can't keep track of everything anymore!
I wonder if the CrewDragonMFD autopilots work with it?
Cheers,
Brian
No since it is VB, the key press event check fails and the MFD doesn’t think it is a Dragon.
 
orbiter-2022-12-01-20-57-07-039.jpg


any idea why I'm seeing this yellow bar ?
it kinda ruin my screenshots you know... 😁

and about two Suns some other time 😅
(I know it's not related to your mod, I get it almost everywhere)
 
any idea why I'm seeing this yellow bar ?
Hi,
I think it may be a conflict between the Falcon9 "Launch Timer" display, and a newer version of D3D9 Graphics Client.
Either delete Falcon9 from scenario (any good?) or ask on D3D9 GC thread.
Of course, it might not be that at all! But that's my guess...
Cheers,
Brian
 
any idea why I'm seeing this yellow bar ?
Also here for a long time same yellow bar issue with Falcon 9 (SpaceX Launches 2006-present) launch timer when using Orbiter_ng.exe with D3D9Client. With orbiter.exe the timer is correct.
 
Hi, I'm trying to use the autopilot in the DM-1 Undock and Deborbit scn but it's not working. I'm in orbit around earth. I targeted gosearcher. My rentry mode is LEO. I armed Auto De-Orbit. But when T-to-Burn reaches 0, nothing happens.
 
Last edited:
Hi, I'm trying to use the autopilot in the DM-1 Undock and Deborbit scn but it's not working. I'm in orbit around earth. I targeted gosearcher. My rentry mode is LEO. I armed Auto De-Orbit. But when T-to-Burn reaches 0, nothing happens.
Open the nosecone?
 
Back
Top