Update Arrow Freighter version 2012 updated (screenshots)

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Last feature for our night lover: Bay spotlight.

I've put a temporary plane under the bay to see the umbra& penumbra of the spotlight.
This spotlight light on progressively as the bay open and shut completely when closed. (help performance)

2012Arrow48.jpg


The plane that show the spotlight width.

2012Arrow49.jpg
 
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While I'm here, still for our night operation lover:

Bay light:
2012Arrow50.jpg


3 points light in reality with one button in VC to set off or on. Peoples with jurassic computer can disable local lights in Orbiter's parameters. (It still run at 300 FPS on my computer in 1920x1080 but I saw a drastic drop of 300 fsp, this is consistent with what we know of local light. With vert sync on, 61 fps no problems)

And continuing some skins:

2012Arrow51.jpg


There will be 7 skins: default, nasa & nasa used, esa & esa used, blackstar and pirate.

Now it miss only the doc and some nice scenarios.
 
While I'm here, still for our night operation lover:

Bay light:
2012Arrow50.jpg


3 points light in reality with one button in VC to set off or on. Peoples with jurassic computer can disable local lights in Orbiter's parameters. (It still run at 300 FPS on my computer in 1920x1080 but I saw a drastic drop of 300 fsp, this is consistent with what we know of local light. With vert sync on, 61 fps no problems)

And continuing some skins:

2012Arrow51.jpg


There will be 7 skins: default, nasa & nasa used, esa & esa used, blackstar and pirate.

Now it miss only the doc and some nice scenarios.

Very nice! Can't wait until Tuesday! :thumbup:
 
Skins are looking awesome, bay and cargo local lights are a really nice touch :thumbup:
 
One really, really last minute request, but does the arrow have grappling/attachment/sticky points in the config so that it can be used as the core stage in a bunch of velcro rockets lifting it to orbit? If it doesnt have those maybe we can add some and create a simple stack of say 4 booster rockets to get the ship off the ground at 1G. (similar to the DeltaGlider With drop tanks example included with the main velcro rockets addon).
 
I am loving the custom skin support.
 
Another one for the pleasure (I added light mesh so flares doesn't float in air)

2012Arrow52.jpg


The (probably final) right panel.

2012Arrow53.jpg
 
Ahh thanks, those flood lights are what I was thinking about. Definitively adds even more ambiance ! :thumbup:
 
Dan, you're really outdoing yourself with these upgrades. Looking more awesome every screenshot!

Love the docking bay and cargo hold spotlights!
 
yeah, looks interesing like that. How much can be configured on the Arrow BTW?
 
There are a few addons that still can blow my mind. And dansteph manages to do it every time!!! Somehow they seem to be more than the sum of their parts.

Excellent..... Just excellent! :cheers:
 
yeah, looks interesing like that. How much can be configured on the Arrow BTW?

Sorry, you mean config, docks, lights ?

If it's config still the old parameters:

Code:
; === Configuration file for vessel class UCGO Arrow - By Dansteph httP://orbiter.dansteph.com ===
ClassName = UCGOArrow
Module = UCGOArrow
ImageBmp =Images\UCGOArrow\UCGO_Arrow.bmp

;--------------------------------------------------------------
;HERE BELOW ARE THE VALUE YOU CAN CONFIGURE TO CHANGE BEHAVIOUR
;OF THE MOTHER SHIP UCGO ARROW FREIGHTER 18
;--------------------------------------------------------------
;NOTE: GOOD VALUE TO TAKE OFF FROM EARTH: "HOVER_THRUST_POWER=60.0e6"
;      The Arrow was NOT designed for atmospheric rentry. Autoland 
;      will only work at low speed low altitude in this case.
;      Deactivating angular limiter may show odd behaviour off autopilots.


ANGULAR_DAMPER_ACTIVATED	=1	; Limit the angular velocity (0=deactivate 1=activate)
RADIO_CHATTER_PLAYDELAY		=3	; Chatter Delay in fonction of altitude 3= long delay 2=medium delay 1=short delay
VESSEL_NEED_CREW		=1	; Disable ship control if no crew aboard (1=disable 0=enable always)
MONTH_OXYGEN_RESERVE		=13.7	; O2 reserve in month for a full crew of 20 (max 96 month)
MAIN_THRUST_POWER		=50e6	; Power of main thrust in newton.
RCS_THRUST_POWER		=13e5	; Power of RCS thrust in newton.
HOVER_THRUST_POWER		=10.0e6	; Power of Hover Thrust in newton. (change to 60.0e6 to take-off from earth)
ISP				=50e4	; ISP (Change fuel consumption)
ENABLE_MAD_GRAVITY_WHEEL	=0	; For those that love gravity wheel turning like a mad during long trip
                                        ; put "1" to disable the code that make it independent of time acceleration.
ENABLE_AMBIANCE_SOUND		=1	; Enable tiny rumble and pump sound effect that are played from time to time
 					; in cockpit
 
Exactly config. Thank you.
 
The (probably final) right panel.

Dan, regarding how does the crew eva managment works, will we be able to select between Dock1,2,3 and Lift using the "Select active dock/exit"? (does "exit" means "Lift"?). Which dock (1, 2 or 3) is inside the docking bay?
PS. Is there an extra space between "browse" and "&" in Cargo buttons area?
"Station operations" button area means we'll be able to auto dock with a station (maybe manual docking), or does it mean "Landed Operations"?
 
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