He just said that a few posts above from yours.How have you managed to do that?
Nah, just playing around with a custom solar system. Earth and Mars are on the same orbit with 180° R.Inc.
He just said that a few posts above from yours.How have you managed to do that?
Nah, just playing around with a custom solar system. Earth and Mars are on the same orbit with 180° R.Inc.
I was thinking about something like an ultralight with oversized wings and maybe solar-powered propeller. Could that work?

Goodbye to flat Mars: Noctis Labyrinthus and Valles Marineris in 3D.
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By the way: are there any addons with dedicated aircraft for the Martian atmosphere? Trying to do a low-altitude flight with a DG is a bit of a nightmare.
Goodbye to flat Mars: Noctis Labyrinthus and Valles Marineris in 3D.
![]()
Goodbye to flat Mars: Noctis Labyrinthus and Valles Marineris in 3D.
![]()
By the way: are there any addons with dedicated aircraft for the Martian atmosphere? Trying to do a low-altitude flight with a DG is a bit of a nightmare.
The texture is exactly the same as the L11 textures for the current Orbiter version. They are derived from the 256 pixel-per-degree versions of the Mars Orbiter Camera (MOC) on Mars Global Surveyor.What Mars texture is used here?
We'll need export/import tool for heightmaps. I plan to do some planetary scale engineering.
A big part of the Teutoburg Forest copied & pasted. It actually looks fine but I'm too familiar with the area to be happy with it...
As someone totally unfamiliar with it I couldn't even call that fine. The copying is very noticeable.
Goodbye to flat Mars: Noctis Labyrinthus and Valles Marineris in 3D.
![]()
.
Hlynacg was thinking about it a while ago:
http://www.orbiter-forum.com/showthread.php?t=32091
Don't think he actually did anything with it just yet though.
Goodbye to flat Mars: Noctis Labyrinthus and Valles Marineris in 3D.
![]()
By the way: are there any addons with dedicated aircraft for the Martian atmosphere? Trying to do a low-altitude flight with a DG is a bit of a nightmare.
Are there any high-res multi-band global maps out there that could be used for colouring the textures?