Thanks. for you it might be but for others maybe not.
At least those who are willing (and capable) of coding that thing seem to think so. I guess that's what counts here.
Dreaming up something is one thing, doing it another. With the former, you can skip all the rules you want, with the later, you have to obey at least some. Lucky for us, we don't really have to obey physics in Orbiter, but mathematics still apply. The problem at hand is not a physical one, but a mathematical one. It is called "vector math".
However, if you get your ideas straight, and if those ideas also happen to spark some enthusiasm in coders because of their sound appearance, chances are higher to get help or even implementations.
I doubt that "Scenario Editor with fancy effects" will do that, though.
I used the RTF stargate one at Cape Canaveral and added one at White sands.
But the code for the stargate is lost. But the concept is there. But rather than place a star gate where you want to go. You just dial it in the mfd
I selected the White sands gate. Increase thrust measured in the HUD as Groundspeed on Earth and move into the gate and after leaving Earth visually I arrived at White Sands at about the same speed.
Ok, since you are talking about gates, you are also talking about speed conservation in relation to those gates, NOT Earth. If you'd put one of those gates into orbit, the departing vessel's speed relative to the departure gate would be added to the target gate and applied to the vessel on arrival. Thus it would be in orbit together with the gate, and NOT overtaken by the gate with orbital speed and fall down to earth because only the groundspeed was conserved. Because if somebody would implement it like that later way, you'd be the first to point out excessive speed on arrival, right?
The stargate concept is no problem to put into code, precisely because of the clear definition of speed frames of references. After all, the user of such a system already declared what the later should be, namely the departure and target gate's frame of reference, which he conveniently placed in the scenario before, perhaps with something like... the scenario editor .
You think that this is just the same if you put the gates away, but it isn't. There is no magic sauce in that gate-source, so to say.