ghostrunner01
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Ummu with flashlights! I had this idea a loooong time ago...
Looks great Dan!
Looks great Dan!
DEV NEWS
The new OrbiterSound 4.0 is near completion (release candidate)
Once OrbiterSound released the dev will resume on DeltaGliderIV-3, UMmu 2.5 and of course UCGO 2.5 with the new stunning Arrow Freighter.
All thoses addons are almost completed, it miss doc correction and beta test again with OrbiterSound and the latest updates.
Here are the latest dev add for thoses addons:
First UMmu 2.5 will have also local light, you can light on/off with "L" key: (Open image to see the UMmu in the dark)
The UCGO ShuttleA's VC was updated also:
The VC's panel to control cargo & Ummu is now fully functional:
Of course the UCGO ShuttleA as all other addons use the new OrbiterSound 4.0 3D sound. All animations and VC's button have sounds.
And as all other it have also local light abilities, they light on progressively as the airlock open, the cargo area is lit as the front of the ship.
If I might be so irritating as to ask a small additional feature, could you include a UCGO shuttleA version with realistic ISP & thrust values (probably LOX/LH2 or NTRs)? Having a realistic type Shuttle-A is fun as a challenge-how can one get it to Orbit? Doing that with the Shuttle-D was the most entertaining part of the whole exercise
FWIW, the source code of the original Shuttle-A is included as a sample in the OrbiterSDK. A minor edit and recompile can get you orbiting realistically.
; === Configuration file for vessel class ShuttleA ===
ClassName = UCGOShuttleA
Module = UCGOShuttleA
EditorModule = UCGOShuttleA
ImageBmp = Images\UniversalCars\UcgoShuttleA.bmp
;--------------------------------------------------------------
;HERE BELOW ARE THE VALUE YOU CAN CONFIGURE TO CHANGE BEHAVIOUR
;OF THE UCGO SHUTTLEA
;--------------------------------------------------------------
MAIN_THRUST_POWER =700e3 ; Power of main thruster in newton.
HOVER_THRUST_POWER =500e3 ; Power of Hover Thruster in newton.
POD_THRUST_POWER =200e3 ; Power of Pod thruster in newton
RCS_THRUST_POWER =4500 ; Power of RCS thruster in newton.
ISP =3e4 ; ISP (Change fuel consumption)
MAX_CREW_ABOARD =4 ; Max number of UMmu crew aboard, from 1 to 100, default 4
Oh, and I almost forgot to ask: The little "hop" feature that the AMSO astronauts had would be cool too. (User presses a button, probably space & the UMMU "jumps")
¿We are very close to the release, haven't we?
Looks great :thumbup:
I'm wondering how well the turbo-pack merges with the mmu pack, I like aesthetics so that's why I'm asking