4throck
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A quick remark about transparency:
Perhaps mesh groups could be excluded from shadow computations, based on material properties. Simply exclude if opacity is different from 1.
(For texture alpha, there's no solution, the mesh must be updated)
Perhaps mesh groups could be excluded from shadow computations, based on material properties. Simply exclude if opacity is different from 1.
(For texture alpha, there's no solution, the mesh must be updated)
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