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I would if I could. Orbiter inserts that after running.
why don't you just take out the quotes "
Code:
TextureDir = D:\Games\Orbiter 2016\Textures
I would if I could. Orbiter inserts that after running.
TextureDir = D:\Games\Orbiter 2016\Textures
TextureDir = <path-to-Orbiter2016>\Textures\"
Usually you're right. I would have also (intuitively) tried to enclose a path that contains spaces in double-quotes.Yeah, removing the quotes worked.
I assumed it would need to be surrounded by them if the path had spaces in it like on Linux.
It might be needed for the inline client (I doubt), but it isn't needed for D3D9Client.Also this example is listed on the orbiter site that is a bit confusing. It has a closing quote suggesting you need to surround the path.
Code:TextureDir = <path-to-Orbiter2016>\Textures\"
For the D3D9Client, this can surely be added. For the inline client you have to ask Martin.It would be really useful for either Orbiter or D3D9Client to log the path they're actually getting the textures from. Currently there is zero indication that orbiter even fails to find those files.
**** Orbiter.log
000000.000: Build Sep 5 2018 [v.180905]
000000.000: Timer precision: 1e-07 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 180905, API 180811]
000000.000: Module AtmConfig.dll ......... [Build 180905, API 180811]
000000.000: Module DGConfigurator.dll .... [Build 180905, API 180811]
000000.000: ---------------------------------------------------------------
000000.000: BaseDir : C:\Program Files (x86)\Orbiter\D3D9ClientDev_180905 (BETA r84)\
000000.000: ConfigDir : C:\Program Files (x86)\Orbiter\D3D9ClientDev_180905 (BETA r84)\Config\
000000.000: MeshDir : C:\Program Files (x86)\Orbiter\D3D9ClientDev_180905 (BETA r84)\Meshes\
000000.000: TextureDir : C:\Program Files (x86)\Orbiter\D3D9ClientDev_180905 (BETA r84)\XRSound.log\ [[DIR NOT FOUND!]]
000000.000: HightexDir : C:\Program Files (x86)\Orbiter\D3D9ClientDev_180905 (BETA r84)\Textures2\
000000.000: ScenarioDir: C:\Program Files (x86)\Orbiter\D3D9ClientDev_180905 (BETA r84)\Scenarios\
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 181217, API 180811]
000000.000: Module ScnEditor.dll ......... [Build 180905, API 180811]
000000.000: Module LolaMFD.dll ........... [Build 170826, API 161124]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: ...
You're right. I forgot to merge the fix -if needed- to that branch.Is it available for Orbiter 2016?
============================ ERROR: ===========================
Failed loading module .\LuaInline.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
Is there a GUI teaser for non-beta ?
Hmm...interesting!
View attachment 16302