James.Denholm
Addon ponderer
Doug may inadvertently discovered a new type of torture. Too bad it only works on orbiteers.:rofl:
Yep, it sure puts time travel in it's place...
Doug may inadvertently discovered a new type of torture. Too bad it only works on orbiteers.:rofl:
Doug may inadvertently discovered a new type of torture. Too bad it only works on orbiteers.:rofl:
Can someone tell me what the XR2 is for?
why wont the T key work ??? !!!!
whats the take of speed of the XR2 ?
Finaly I have something to contribute to the perfection of this ship.
It seems that (again) I am the only one to use the playback function, and there are some bugs that, luckily, should be fixable before release. Be aware, some may not.
...snip...
There seems something wrong with the fuel load when quicksaving and starting a recording (which is basicaly the same thing), leading to unexpected results. This includes, but is not limited to,
empty main tank not beeing saved at all ("PRPLEVEL 1:0.948" instead of "PRPLEVEL 0:0 1:0.948") resulting in RCS tank value not beeing red correctly and giving me an empty tank. (Not reading the RCS tank value in this case is probably a problem of orbiters scenario parser).
"PRPLEVEL 1:0.948" instead of "PRPLEVEL 0:0 1:0.948"
Also I had a case where my tank was full rather than beeing (partialy) empty.
I will investigate this further.
Conclusion:
In terms of playback, the interlocks and chamber pressure are vital functions as they actualy could change the outcome of the playback in terms of ship status. ...
The only real bug that will affect day to day life is the fuel saving bug.
This is a major thing that might require hardcore code diving. At least if I can replicate it. Which I will focus my attention on after a good meal and some eye rest.
Firstly, can fuel be "drained" back into any fuel pods, or perhaps have the automagic main tank filling be disabled? I ask, because that's probably the only way that people will be able to transfer fuel between two landed XR2s. Yes, I know, you can fill the vessel anyways when it's landed, but, hey, it's my idea.
Secondly, and perhaps more implementationable, given the lack of warning I gave you two, but has any consideration been given to the idea of having the XR2's fuel pods UMMU grapable? Unless, of course, they are the size of the QE II.
No, there is no way to transfer fuel from the main tank back to the bay tanks: fuel only drains one way (bay -> main).
The tanks are pretty heavy when full (~3300 kg), so it probably wouldn't be practical to move one with an astronaut. However, it would be easy to add a UMMu attachment point to the payload tanks' config files, so I'll play around with that when I get back home on the 27th.
In space, no-one can care about you whining about how heavy stuff is...
Seriously, you know just as well as I do that heavy things don't weigh much in LEO, Doug!