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OK guys, Beta-1 is a go! XR2 Beta Team: please check your inboxes for the download link. I want to especially thank Steve Tyler ("Coolhand") for all his hard work on the model and making it look amazing, and for helping me do Alpha testing on the ship.
Beta-1 notes and known issues:
To test the XR2's flight envelope, for now you can simulate payload mass by setting the 'CargoMass' cheatcode setting in your XR2RavenstarPrefs.cfg file.
The ship is still a little rough around the edges, but we plan to iron any issues out in Beta-2. I wanted to get the ship to the Beta team before the weekend, so apologies if I missed anything.
Also, to reiterate what I said in the Beta email, if you find a problem please be sure to test it in a *clean* installation before reporting the problem. If the problem only occurs with a specific add-on, please list the exact names and versions of all add-ons installed.
Thanks, and happy flying!
Beta-1 notes and known issues:
* You can enable or disable the fuzzy dice in the VC by setting 'EnableFuzzyDice=1' in your XR2RavenstarPrefs.cfg file. The dice are disabled by default.
* The VC HUD won't be active until Beta-2; we are working on it. Note that *only* the HUD will be active in the VC for version 1.0; the VC controls will not be active until the Mk II release.
* There is a texture glitch on the cockpit paint on the optional red skin; this will be fixed in Beta-2.
* Steve pointed out that low-altitude flight heats up the hull faster than it should (this affects all XR vessels), so I will tweak this for Beta-2 and the next versions of the XR1 and XR5 as well. Note that high-altitude reentry heating should be about right, however.
* There is no payload support yet, although the payload bay camera and bay doors work. Payload support will be in Beta-2. In the meantime, you can set your payload mass directly by setting the 'CargoMass' cheatcode in your XR2RavenstarPrefs.cfg file.
* Custom EVA meshes for Lee and Kara (the pilot and copilot) are not in the build yet: they will be in Beta-2. For now, you can use the existing EVA meshes common to all XR ships.
* There is no "custom cup" support for the VC yet; that is scheduled for Beta-2.
* Beta-2 will also include additional config file settings to enable/disable specific types of voice callouts. For Beta-1, all callouts are enabled.
* There is no custom ship editor support yet; that is scheduled for Beta-3.
* There is no flight manual yet; that is scheduled for Beta-4.
To test the XR2's flight envelope, for now you can simulate payload mass by setting the 'CargoMass' cheatcode setting in your XR2RavenstarPrefs.cfg file.
The ship is still a little rough around the edges, but we plan to iron any issues out in Beta-2. I wanted to get the ship to the Beta team before the weekend, so apologies if I missed anything.
Also, to reiterate what I said in the Beta email, if you find a problem please be sure to test it in a *clean* installation before reporting the problem. If the problem only occurs with a specific add-on, please list the exact names and versions of all add-ons installed.
Thanks, and happy flying!