;<-------------------------ANIMATIONS DEFINITIONS------------------------->
ANIM_0_ID = 0
ANIM_0_NAME = Elevators
ANIM_0_DEFSTATE = 0.5
ANIM_0_DURATION = 10
ANIM_0_KEY = 0
ANIM_0_CYCLE = 4
ANIM_1_ID = 1
ANIM_1_NAME = Rudders
ANIM_1_DEFSTATE = 0.5
ANIM_1_DURATION = 10
ANIM_1_KEY = 0
ANIM_1_CYCLE = 4
ANIM_2_ID = 2
ANIM_2_NAME = ElevatorTrim
ANIM_2_DEFSTATE = 0.5
ANIM_2_DURATION = 10
ANIM_2_KEY = 0
ANIM_2_CYCLE = 4
ANIM_3_ID = 3
ANIM_3_NAME = LeftAileron
ANIM_3_DEFSTATE = 0.5
ANIM_3_DURATION = 10
ANIM_3_KEY = 0
ANIM_3_CYCLE = 4
ANIM_4_ID = 4
ANIM_4_NAME = RightAileron
ANIM_4_DEFSTATE = 0.5
ANIM_4_DURATION = 10
ANIM_4_KEY = 0
ANIM_4_CYCLE = 4
ANIM_5_ID = 5
ANIM_5_NAME = Gear
ANIM_5_DEFSTATE = 1
ANIM_5_DURATION = 10
ANIM_5_KEY = 34
ANIM_5_CYCLE = 0
ANIMCOMP_0_ID = 0
ANIMCOMP_0_SEQ = 0
ANIMCOMP_0_NAME = ElevComp
ANIMCOMP_0_STATE0 = 0
ANIMCOMP_0_STATE1 = 1
ANIMCOMP_0_ARMTIP = FALSE
ANIMCOMP_0_MESH = 0
ANIMCOMP_0_TYPE = 1
ANIMCOMP_0_REF = 0 -0.4 -6
ANIMCOMP_0_AXIS = 1 0 0
ANIMCOMP_0_ANGLE = 40
ANIMCOMP_0_NGRPS = 2
ANIMCOMP_0_GRPS = 6, 7
ANIMCOMP_0_PARENT = -1
ANIMCOMP_1_ID = 1
ANIMCOMP_1_SEQ = 1
ANIMCOMP_1_NAME = RightRudder
ANIMCOMP_1_STATE0 = 0
ANIMCOMP_1_STATE1 = 1
ANIMCOMP_1_ARMTIP = FALSE
ANIMCOMP_1_MESH = 0
ANIMCOMP_1_TYPE = 1
ANIMCOMP_1_REF = 4.36544 2.54306 -6.03
ANIMCOMP_1_AXIS = 0.143 0.975 -0.172
ANIMCOMP_1_ANGLE = -60
ANIMCOMP_1_NGRPS = 1
ANIMCOMP_1_GRPS = 1
ANIMCOMP_1_PARENT = -1
ANIMCOMP_2_ID = 2
ANIMCOMP_2_SEQ = 1
ANIMCOMP_2_NAME = LeftRudder
ANIMCOMP_2_STATE0 = 0
ANIMCOMP_2_STATE1 = 1
ANIMCOMP_2_ARMTIP = FALSE
ANIMCOMP_2_MESH = 0
ANIMCOMP_2_TYPE = 1
ANIMCOMP_2_REF = -4.36544 2.54306 -6.03
ANIMCOMP_2_AXIS = -0.143 0.975 -0.172
ANIMCOMP_2_ANGLE = -60
ANIMCOMP_2_NGRPS = 1
ANIMCOMP_2_GRPS = 0
ANIMCOMP_2_PARENT = -1
ANIMCOMP_3_ID = 3
ANIMCOMP_3_SEQ = 2
ANIMCOMP_3_NAME = ElevTrimComp
ANIMCOMP_3_STATE0 = 0
ANIMCOMP_3_STATE1 = 1
ANIMCOMP_3_ARMTIP = FALSE
ANIMCOMP_3_MESH = 0
ANIMCOMP_3_TYPE = 1
ANIMCOMP_3_REF = 0 -0.4 -6
ANIMCOMP_3_AXIS = 1 0 0
ANIMCOMP_3_ANGLE = 10
ANIMCOMP_3_NGRPS = 2
ANIMCOMP_3_GRPS = 6, 7
ANIMCOMP_3_PARENT = -1
ANIMCOMP_4_ID = 4
ANIMCOMP_4_SEQ = 3
ANIMCOMP_4_NAME = LeftAileronComp
ANIMCOMP_4_STATE0 = 0
ANIMCOMP_4_STATE1 = 1
ANIMCOMP_4_ARMTIP = FALSE
ANIMCOMP_4_MESH = 0
ANIMCOMP_4_TYPE = 1
ANIMCOMP_4_REF = -2.57594 1.49037 -6.03
ANIMCOMP_4_AXIS = 1 0 0
ANIMCOMP_4_ANGLE = -20
ANIMCOMP_4_NGRPS = 1
ANIMCOMP_4_GRPS = 6
ANIMCOMP_4_PARENT = -1
ANIMCOMP_5_ID = 5
ANIMCOMP_5_SEQ = 4
ANIMCOMP_5_NAME = RightAileronComp
ANIMCOMP_5_STATE0 = 0
ANIMCOMP_5_STATE1 = 1
ANIMCOMP_5_ARMTIP = FALSE
ANIMCOMP_5_MESH = 0
ANIMCOMP_5_TYPE = 1
ANIMCOMP_5_REF = -2.57594 1.49037 -6.03
ANIMCOMP_5_AXIS = 1 0 0
ANIMCOMP_5_ANGLE = 20
ANIMCOMP_5_NGRPS = 1
ANIMCOMP_5_GRPS = 7
ANIMCOMP_5_PARENT = -1
ANIMCOMP_6_ID = 6
ANIMCOMP_6_SEQ = 5
ANIMCOMP_6_NAME = front door
ANIMCOMP_6_STATE0 = 0
ANIMCOMP_6_STATE1 = 1
ANIMCOMP_6_ARMTIP = FALSE
ANIMCOMP_6_MESH = 0
ANIMCOMP_6_TYPE = 1
ANIMCOMP_6_REF = -0.33 1.46268 4.76167
ANIMCOMP_6_AXIS = -0.0503767 0.0503767 0.997459
ANIMCOMP_6_ANGLE = 90
ANIMCOMP_6_NGRPS = 3
ANIMCOMP_6_GRPS = 92, 96, 18
ANIMCOMP_6_PARENT = -1
ANIMCOMP_7_ID = 7
ANIMCOMP_7_SEQ = 5
ANIMCOMP_7_NAME = AnimComp_21
ANIMCOMP_7_STATE0 = 0
ANIMCOMP_7_STATE1 = 1
ANIMCOMP_7_ARMTIP = FALSE
ANIMCOMP_7_MESH = 0
ANIMCOMP_7_TYPE = 1
ANIMCOMP_7_REF = 0 0 0
ANIMCOMP_7_AXIS = 0 0 1
ANIMCOMP_7_ANGLE = 90
ANIMCOMP_7_NGRPS = 1
ANIMCOMP_7_GRPS = 16
ANIMCOMP_7_PARENT = -1
ANIMCOMP_8_ID = 8
ANIMCOMP_8_SEQ = 5
ANIMCOMP_8_NAME = AnimComp_22
ANIMCOMP_8_STATE0 = 0
ANIMCOMP_8_STATE1 = 1
ANIMCOMP_8_ARMTIP = FALSE
ANIMCOMP_8_MESH = 0
ANIMCOMP_8_TYPE = 1
ANIMCOMP_8_REF = 0 0 0
ANIMCOMP_8_AXIS = 0 0 1
ANIMCOMP_8_ANGLE = -90
ANIMCOMP_8_NGRPS = 1
ANIMCOMP_8_GRPS = 17
ANIMCOMP_8_PARENT = -1
ANIMCOMP_9_ID = 9
ANIMCOMP_9_SEQ = 5
ANIMCOMP_9_NAME = AnimComp_23
ANIMCOMP_9_STATE0 = 0
ANIMCOMP_9_STATE1 = 1
ANIMCOMP_9_ARMTIP = FALSE
ANIMCOMP_9_MESH = 0
ANIMCOMP_9_TYPE = 1
ANIMCOMP_9_REF = 0 0 0
ANIMCOMP_9_AXIS = 0 0 1
ANIMCOMP_9_ANGLE = -90
ANIMCOMP_9_NGRPS = 2
ANIMCOMP_9_GRPS = 9, 12
ANIMCOMP_9_PARENT = -1
ANIMCOMP_10_ID = 10
ANIMCOMP_10_SEQ = 5
ANIMCOMP_10_NAME = AnimComp_24
ANIMCOMP_10_STATE0 = 0
ANIMCOMP_10_STATE1 = 1
ANIMCOMP_10_ARMTIP = FALSE
ANIMCOMP_10_MESH = 0
ANIMCOMP_10_TYPE = 1
ANIMCOMP_10_REF = 0 0 0
ANIMCOMP_10_AXIS = 0 0 1
ANIMCOMP_10_ANGLE = -90
ANIMCOMP_10_NGRPS = 2
ANIMCOMP_10_GRPS = 10, 13
ANIMCOMP_10_PARENT = -1
ANIMCOMP_11_ID = 11
ANIMCOMP_11_SEQ = 5
ANIMCOMP_11_NAME = AnimComp_25
ANIMCOMP_11_STATE0 = 0
ANIMCOMP_11_STATE1 = 1
ANIMCOMP_11_ARMTIP = FALSE
ANIMCOMP_11_MESH = 0
ANIMCOMP_11_TYPE = 1
ANIMCOMP_11_REF = 0 0 0
ANIMCOMP_11_AXIS = 0 0 1
ANIMCOMP_11_ANGLE = -90
ANIMCOMP_11_NGRPS = 2
ANIMCOMP_11_GRPS = 11, 14
ANIMCOMP_11_PARENT = -1
;<-------------------------PROPELLANT DEFINITIONS------------------------->