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Hi guys,
I decided to open a new thread about my current project which is the in-sim Vessel Builder for Orbiter.
It all started with the ISS AtoZ unique vessel project but then I found out that it could become more complete so from a "station builder" it soon became a Vessel Builder.
It is basically a module which brings in a small simple dialog almost the whole set of Vessel's API available in Orbiter, and it tries to be intuitive and simple.
It reads and stores all the value in the vessel's cfg file, allowing the vessels to be easily spawned during simulation and completely customized without writing a single line of file, just doing everything in-sim.
The module comes with a tool that I find it very useful which is called the "FollowMe" tool, which allows to "go around" the module, assume proper orientation and then simply copy and paste the vectors inside the control dialog.
The customizable items are planned to be:
Once the Vessel Builder is done the ISS AtoZ Unique Vessel will be one of the very first (and very big) examples of its capabilities.
I hope that this module will get people closer to orbiter and to addon development, since it could become both intuitive and fun.
Here below some videos of the first tests of the module during development (some things have already changed but the videos give the idea of what I am talking about)
Cheers guys

Fred
---------- Post added at 21:33 ---------- Previous post was at 21:32 ----------
PRERELEASE DOWNLOAD LINK
GITHUB PROJECT PAGE
I decided to open a new thread about my current project which is the in-sim Vessel Builder for Orbiter.
It all started with the ISS AtoZ unique vessel project but then I found out that it could become more complete so from a "station builder" it soon became a Vessel Builder.
It is basically a module which brings in a small simple dialog almost the whole set of Vessel's API available in Orbiter, and it tries to be intuitive and simple.
It reads and stores all the value in the vessel's cfg file, allowing the vessels to be easily spawned during simulation and completely customized without writing a single line of file, just doing everything in-sim.
The module comes with a tool that I find it very useful which is called the "FollowMe" tool, which allows to "go around" the module, assume proper orientation and then simply copy and paste the vectors inside the control dialog.
The customizable items are planned to be:
- General Vehicle Settings (Empty mass, PMI etc) [COMPLETED]
- Meshes (a lot of options here, including mess rotations and live placement for multimeshes vehicles) [COMPLETED]
- Docking Ports (with the option to see the docking ports live on the vessel) [COMPLETED]
- Attachments (with the option to see the attachments live on the vessel) [COMPLETED]
- Animations (almost everything possible here) [COMPLETED]
- Propellants [COMPLETED]
- Exhausts Textures [COMPLETED]
- Particle Streams Definitions [COMPLETED]
- Thrusters (with the option to see the thrusters live on the vessel and test them)[COMPLETED]
- Thruster Groups [COMPLETED]
- Touchdown Point definitions (with the capability of setting 2 sets of TD points switchable through an animation of choice) [COMPLETED]
- Airfoils and Control Surfaces [COMPLETED]
- Lights [COMPLETED]
- Cameras [COMPLETED]
- Gyroscopic Attitude Control [TO DO]
Once the Vessel Builder is done the ISS AtoZ Unique Vessel will be one of the very first (and very big) examples of its capabilities.
I hope that this module will get people closer to orbiter and to addon development, since it could become both intuitive and fun.
Here below some videos of the first tests of the module during development (some things have already changed but the videos give the idea of what I am talking about)
Cheers guys

Fred
---------- Post added at 21:33 ---------- Previous post was at 21:32 ----------
PRERELEASE DOWNLOAD LINK
GITHUB PROJECT PAGE
Last edited: