seems easier to just build a new vessel!

so extracting the code for the XR2 and XR5 would still need a license? i can make meshes and textures all day long, but coding is a weakness for me
Thank you all for the replies
About the XR family, the way I understand it is the following:
You can do whatever you want with the XR1 and XR5, as long as the derived meshes and code are published under a GPLV3 license and proper credit to the original authors is given.
The XR2 is a special case. The code is open source but the meshes and textures are not. So even if you recreate the XR2 from scratch, you still need the original creator's (Steve "Coolhand" Tyler's) permission in order to publish it. Without permission you can't even make something that closely resembles the XR2. The work would have to be transformative enough so that it could be considered as an original mesh.
So far all attempts to contact Steve have not been fruitful, as he seems to have left the community for many years now.
I did find this active twitter link, which uses the "Coolhand3D" handle, but I can't be sure if it's him. :
https://twitter.com/Coolhand3D
Maybe it's worth a shot to try and contact him there, confirm that it's really him, inform him that Orbiter and the XR family code are now open source and ask if he'd be willing to release the XR2 meshes and textures under a GPLV3 license.
I think at this point it would be best if you could show some of the work that you can do, so potential collaboration partners can decide if they'd like to participate in a project.
Here is an example from last year with OvalDreamX and me:
Project Shuttle-A Mk.IX
OvalDreamX created the mesh and released it as a resource to the community. I picked it up and adapted the Shuttle-A's code for the new mesh.
Unfortunately we got stuck during the development of the VC due to RL, but the project is still open and there are no licensing issues. Perhaps you can have a shot at creating a VC for the Shuttle-A Mk.IX yourself.
With that said, here are a few cool projects that I'd like to see in Orbiter:
1. Some new bases: Orbiter has this cool terrain but is seriously lacking on places to land on. A few bases to populate the inner and outer solar system would be a really nice addition. You can go for the following generic categories:
Scientific outpost, mining/resource extraction, refinery, commercial hub, solar farm, hollowed asteroid etc. If you can couple them with a few orbiting stations, it could really breath some life into the solar system and give us a few nice places to visit.
These can be done with little to no coding needed. Just the meshes a flat area to place them and a config file.
2. Floating station on Venus' cloud tops. Man, I'd really like to see something like that added in Orbiter. It would make for such a nice (and challenging) destination to visit.
I mean, aerobraking on Venus and landing on something that floats at ~50 km over the surface would be so cool. (Think Artlav's Shukra station but with a nice mesh)
3. Space elevator. Amazingly,
Kulch's old addon still works in Orbiter2016 (and OpenOrbiter). The meshes though could definitely use an update. Speaking of Kulch's addons the
Lunar Mass Driver was pretty awesome too. It also could use an update on the meshes/textures, but should work out of the box (or with a quick recompile in Orbiter2016).
4. More VCs. IMO having a 3D VC on a vessel really helps with immersion. You can find many open source projects in the add-ons and create something for those. The World of 2001 comes to mind, where you have an open source Orbiter project, with a complete ecosystem for the whole inner solar system, but very few of the ships have VCs and even fewer have good ones.
Anyway, I turned this thread into a wishlist, so I'll stop here. The community would greatly benefit from a talented 3d artist that is willing to share their work and release it as a resource for developers. Pick anything that you'd like to add to Orbiter, start a project thread showing your work and I am sure that at least some of us will be more than willing to help you turn it into a working Orbiter addon.
All the best,
Dimitris