Project Starship version3

Thanks. that worked. Now I need to look at the tower. And may the star ship.
It looks like the arm that fuels the star ship moves up and down?

Shorter catch arms. And the stand is different.

On the starship I am not seeing the fueling ports on my mesh.

And on the booster I need to figure out fin animation. which fin(s) for yaw, pitch, bank?
 

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Not sure why the frost doesn't animate. It should scale based on the fuel level. I can remove all fuel and it goes away and add fuel but no animation until full?
FUELMASS=GetPropellantMass(hProp1);
fuel_percent1 = int(100 * (GetFuelMass()) / (FUELMASS));
SetAnimation(anim_FROST, fuel_percent1);

This is in

void ss_upper::clbkPreStep(double SimT, double SimDT, double MJD)
{
 
@BrianJ Any idea on this.
double fuelmass1 = GetFuelMass();
FUELMASS = GetPropellantMass(hProp1);// main fuel
fuel_percent1 = int(100 * (fuelmass1) / (FUELMASS));//difference of ful tank versus current fuel
SetAnimation(anim_FROST, fuel_percent1);//animate frost level based off of percent of tank

sprintf(oapiDebugString(), "fuel_percent1 %0.4f fuel_mass %0.4f,fuel_mass1 %0.4f", fuel_percent1, FUELMASS, fuelmass1);

All values are 0.000. What I what is get the current fuel amount and check against full amount and that percent is the amount for the frost animation
 
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