D'oh!
If it was just a straight scaling job, it wouldn't be so tricky, but the SAW's are already slightly longer than real-life, so its really a bit awkward. But I'll do my best....
From a very quick google, I understand the real Shuttle payload bay is 4.6m wide. The default Orbiter Atlantis mesh payload bay is 5.0m wide.
Can anyone point me to the latest SSU mesh (if that's what people will be using to launch this)?
Also, what about the parts of ISSU that will be connected to these trusses(S0, S1, P1 ??) - are they accurately scaled or are they scaled up to fit in a 5.0m payload bay?
Before I start scaling anything, I need to know what I'm scaling it
to...
OrbinautPete: shouldn't be too difficult to fix the "BGA cap" texture.
DoyleChris: Simulating the electrical systems for the ISS is a whole other can of worms. I don't know enough about the ISS to start in on that. But any developers should find it fairly easy to adapt the MFD that is included with the add-on or hook into the "power output" from the arrays and take it from there. C++ code will be included in the add-on.
McWGogs: that looks like a pretty disastrous launch!
For those that have downloaded this already, here's some new .dll's without the "launch plasma" effects.