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This post is about version 080810, latest version is 080813, info in post 41, OH link is the same
Link:
[ame="http://www.orbithangar.com/searchid.php?ID=3488"]Shukra_Venus_Station_080813[/ame]
Old discussion:
http://www.orbiter-forum.com/showthread.php?t=3050
About
Shukra Venus Balloon Station is a manned facility in the Earth region of the Venus atmosphere, maintained up there by aerostatic means.
Collision physics specs and known bugs:
-The landing happens if relative velocity is less than 0.5 m/s and there is contact.
-Being a WIP, the collision area is a circle of station's radius, to be fixed eventually.
-The station's location is fixed once the time accel goes above 10x, other times it is in free float.
-Landing on a station with time accel above or equal 10 is certain to create bugs.
-UMMU is not fully supported yet
Keyboard controls:
Alt+C Stow/Retract landing strip
...
VC Camera navigation:
Alt+
K move forward
I move backwards
J turn left
L turn right
U Return to default location
------------------------------------------------
This release is far from the finished version, so feedback about bugs and improvements is welcome.
The points to look about in this release is the mesh/looks and the collision detection.
The plans is to add a UMMU deck walking ability, tune the collision detection and add more animations and content.
One point someone can greatly help the project is to define a function describing the station's base shape in x/z space - the equal triangle with carvings. Such function will be much better for collision detection than the polygon model i'll have to use otherwise.
(figured out)
Approaching the station in Swift1 plane (A recommended ad-on by GregBurch)
Landing pad 2 with DG on it:
View from inside:
Link:
[ame="http://www.orbithangar.com/searchid.php?ID=3488"]Shukra_Venus_Station_080813[/ame]
Old discussion:
http://www.orbiter-forum.com/showthread.php?t=3050
About
Shukra Venus Balloon Station is a manned facility in the Earth region of the Venus atmosphere, maintained up there by aerostatic means.
Collision physics specs and known bugs:
-The landing happens if relative velocity is less than 0.5 m/s and there is contact.
-Being a WIP, the collision area is a circle of station's radius, to be fixed eventually.
-The station's location is fixed once the time accel goes above 10x, other times it is in free float.
-Landing on a station with time accel above or equal 10 is certain to create bugs.
-UMMU is not fully supported yet
Keyboard controls:
Alt+C Stow/Retract landing strip
...
VC Camera navigation:
Alt+
K move forward
I move backwards
J turn left
L turn right
U Return to default location
------------------------------------------------
This release is far from the finished version, so feedback about bugs and improvements is welcome.
The points to look about in this release is the mesh/looks and the collision detection.
The plans is to add a UMMU deck walking ability, tune the collision detection and add more animations and content.
One point someone can greatly help the project is to define a function describing the station's base shape in x/z space - the equal triangle with carvings. Such function will be much better for collision detection than the polygon model i'll have to use otherwise.
(figured out)
Approaching the station in Swift1 plane (A recommended ad-on by GregBurch)
Landing pad 2 with DG on it:
View from inside:
Last edited: